FaceLink defines the position along the normal vector of the face. so if the normal is pointing the other way, it indeed pushes the floating object "inside" the tagret object. Say simply other side of the face target. so either you flip the normal or pass a negative offset.
if you use bitmapMaterial, pass showNormals:true, then you'll be able to visualize the normals. Fabrice On Feb 1, 2010, at 11:25 AM, Valts Darznieks wrote: > Hi. > I used FaceLink class to attach small objects on surface of another > bigger object, but now it seams to attach small objects inside of > bigger one. I think this is because now I imported my objects as > Action Script, and had to invertFaces() on them, now because of that > FaceLink doesn't work properly. Any advice how to fix this ?
