then or your offset is not correct, or you get fooled by the visual trace, 
meaning here the normal of one object can be the one of the other object
this happends often when objects are small. Or your code holds some "mistake".
or your models are not centered and have already an offset in their objectspace 
definition, or some pivot set.

try recenter
m == your mesh;
m.applyPosition((m.minX+m.maxX)*.5, (m.minY+m.maxY)*.5, (m.minZ+m.maxZ)*.5);

Fabrice

 
On Feb 1, 2010, at 11:42 AM, Valts Darznieks wrote:

> I put showNormals:true, on both objects and normals seem to be
> pointing in right direction.

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