face normal vectors do not scale - they are by definiiton a unit vector
whose total distance is equal to 1

it sounds as though you need to just play with the offset value of the
facelink object to correct your position along the normal. if that doesn't
work, maybe sending a screenshot would clarify the problem

Rob

On Tue, Feb 2, 2010 at 9:43 AM, Valts Darznieks <[email protected]>wrote:

> Does anyone has any advice on this ? Please !
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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