Well done! :)) One important thing you must keep in mind using Prefab. At this time of development, the app is not smart enough to correct the mesh mapping. This means that each face must have a unique area on the map defined by its uvs. In case of your model, notice the white walls and the blue floor. While either the floor should be influenced like the walls and get the blue or become white. If you select this model and open it in the uv editor, you will see that some faces are sharing same parts of the map. In the practice, the renderer as first rendered some part in blue, then overwritted them with white (or vice versa).
In this case the renderer made something looking nice, but because of the above, its not something easy to predict or master. What I'm saying becomes pretty obvious if you render using the raytracer, where chances are high you will get shadow projections on this model that doesn't fit. Fabrice On Feb 4, 2010, at 5:13 PM, [email protected] wrote: > I managed to re-create the 3D room with the blue lights from the > Prefab trailer video ;) > > http://www.mind-probe.com/as3/away3d/index.html > > This stuff seriously rocks...
