Hi Franto,
Prefab3D is a little AIR app, I've first started dev to ease my own work, and 
decided to share with my fellows Away users.

Its a sort of a missing link between regular 3D apps, designers, flashdevs and 
the Away3D engine. Its not an app that tries to be a remake of other 3d apps 
around
or pretend to be a replacement. I just do try push in there all the stuff we as 
away3ddevs miss from other apps.
Now in its version 1.207, it's already pretty robust but far from being when I 
want it to be in terms of functionalities and interface.
But since it looks like many find it handy, I have no choice but continue dev 
it :))

I do try to release updates as I go instead of waiting till the full monster is 
done,
so each update brings enhancements and possibly new stuff.

your can find it here:
http://www.closier.nl/prefab

Fabrice

On Feb 5, 2010, at 1:53 PM, franto wrote:

> Hi,
> 
> maybe stupid question, but is Prefab :) I'm really new in away3d :)
> -- 
> Franto Kormanak ([email protected])
> Owner & Senior RIA Developer
> at Flexets (http://www.flexets.com)
> 
> profile: http://www.linkedin.com/in/franto
> skype: franto.kormanak
> 
> 
> 
> On 5 February 2010 13:50, Fabrice3D <[email protected]> wrote:
>> Please, send me your 3ds offline so I can test.
>> 
>> in meanwhile
>> if indeed something goes wrong
>> you can do the following as well
>> 
>> var holder: Test2 = new Test2();
>> for(var i:int=0;i<holder.meshes.length;++i){
>>        view.scene.addChild(holder.meshes[i]);
>> }
>> 
>> the reason you can do this, is because in case of avatars for instance, you 
>> can store what ever you want in the as3, and display/remove elements as
>> you please...  in fact something similar should be in every parsers...
>> 
>> Fabrice
>> 
>> On Feb 5, 2010, at 12:46 PM, [email protected] wrote:
>> 
>>> Meaning, if the exported Prefab AS3 class contains more than one mesh.
>>> How can I bring on stage just one of the meshes or all ? Can you give
>>> some code examples please.
>> 
>> 

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