Hi Franto, Prefab3D is a little AIR app, I've first started dev to ease my own work, and decided to share with my fellows Away users.
Its a sort of a missing link between regular 3D apps, designers, flashdevs and the Away3D engine. Its not an app that tries to be a remake of other 3d apps around or pretend to be a replacement. I just do try push in there all the stuff we as away3ddevs miss from other apps. Now in its version 1.207, it's already pretty robust but far from being when I want it to be in terms of functionalities and interface. But since it looks like many find it handy, I have no choice but continue dev it :)) I do try to release updates as I go instead of waiting till the full monster is done, so each update brings enhancements and possibly new stuff. your can find it here: http://www.closier.nl/prefab Fabrice On Feb 5, 2010, at 1:53 PM, franto wrote: > Hi, > > maybe stupid question, but is Prefab :) I'm really new in away3d :) > -- > Franto Kormanak ([email protected]) > Owner & Senior RIA Developer > at Flexets (http://www.flexets.com) > > profile: http://www.linkedin.com/in/franto > skype: franto.kormanak > > > > On 5 February 2010 13:50, Fabrice3D <[email protected]> wrote: >> Please, send me your 3ds offline so I can test. >> >> in meanwhile >> if indeed something goes wrong >> you can do the following as well >> >> var holder: Test2 = new Test2(); >> for(var i:int=0;i<holder.meshes.length;++i){ >> view.scene.addChild(holder.meshes[i]); >> } >> >> the reason you can do this, is because in case of avatars for instance, you >> can store what ever you want in the as3, and display/remove elements as >> you please... in fact something similar should be in every parsers... >> >> Fabrice >> >> On Feb 5, 2010, at 12:46 PM, [email protected] wrote: >> >>> Meaning, if the exported Prefab AS3 class contains more than one mesh. >>> How can I bring on stage just one of the meshes or all ? Can you give >>> some code examples please. >> >>
