Woow Fabrice, it looks great :) I didnt test it, just install, but it look great :) 1 question, is there any possiblity to open default away3D primitves like cube?
I would like to prebake cube texture with light and im curious if I need to model cube in 3d max or so, or if there is some basic primitives ready :) Thanks for your great tool and engine ;) -- Franto Kormanak ([email protected]) Owner & Senior RIA Developer at Flexets (http://www.flexets.com) profile: http://www.linkedin.com/in/franto skype: franto.kormanak On 5 February 2010 14:30, Fabrice3D <[email protected]> wrote: > Hi Franto, > Prefab3D is a little AIR app, I've first started dev to ease my own work, and > decided to share with my fellows Away users. > > Its a sort of a missing link between regular 3D apps, designers, flashdevs > and the Away3D engine. Its not an app that tries to be a remake of other 3d > apps around > or pretend to be a replacement. I just do try push in there all the stuff we > as away3ddevs miss from other apps. > Now in its version 1.207, it's already pretty robust but far from being when > I want it to be in terms of functionalities and interface. > But since it looks like many find it handy, I have no choice but continue dev > it :)) > > I do try to release updates as I go instead of waiting till the full monster > is done, > so each update brings enhancements and possibly new stuff. > > your can find it here: > http://www.closier.nl/prefab > > Fabrice > > On Feb 5, 2010, at 1:53 PM, franto wrote: > >> Hi, >> >> maybe stupid question, but is Prefab :) I'm really new in away3d :) >> -- >> Franto Kormanak ([email protected]) >> Owner & Senior RIA Developer >> at Flexets (http://www.flexets.com) >> >> profile: http://www.linkedin.com/in/franto >> skype: franto.kormanak >> >> >> >> On 5 February 2010 13:50, Fabrice3D <[email protected]> wrote: >>> Please, send me your 3ds offline so I can test. >>> >>> in meanwhile >>> if indeed something goes wrong >>> you can do the following as well >>> >>> var holder: Test2 = new Test2(); >>> for(var i:int=0;i<holder.meshes.length;++i){ >>> view.scene.addChild(holder.meshes[i]); >>> } >>> >>> the reason you can do this, is because in case of avatars for instance, you >>> can store what ever you want in the as3, and display/remove elements as >>> you please... in fact something similar should be in every parsers... >>> >>> Fabrice >>> >>> On Feb 5, 2010, at 12:46 PM, [email protected] wrote: >>> >>>> Meaning, if the exported Prefab AS3 class contains more than one mesh. >>>> How can I bring on stage just one of the meshes or all ? Can you give >>>> some code examples please. >>> >>> > >
