Woow Fabrice, it looks great :) I didnt test it, just install, but it
look great :)
1 question, is there any possiblity to open default away3D primitves like cube?

I would like to prebake cube texture with light and im curious if I
need to model cube in 3d max or so, or if there is some basic
primitives ready :)

Thanks for your great tool and engine ;)


-- 
Franto Kormanak ([email protected])
Owner & Senior RIA Developer
at Flexets (http://www.flexets.com)

profile: http://www.linkedin.com/in/franto
skype: franto.kormanak



On 5 February 2010 14:30, Fabrice3D <[email protected]> wrote:
> Hi Franto,
> Prefab3D is a little AIR app, I've first started dev to ease my own work, and 
> decided to share with my fellows Away users.
>
> Its a sort of a missing link between regular 3D apps, designers, flashdevs 
> and the Away3D engine. Its not an app that tries to be a remake of other 3d 
> apps around
> or pretend to be a replacement. I just do try push in there all the stuff we 
> as away3ddevs miss from other apps.
> Now in its version 1.207, it's already pretty robust but far from being when 
> I want it to be in terms of functionalities and interface.
> But since it looks like many find it handy, I have no choice but continue dev 
> it :))
>
> I do try to release updates as I go instead of waiting till the full monster 
> is done,
> so each update brings enhancements and possibly new stuff.
>
> your can find it here:
> http://www.closier.nl/prefab
>
> Fabrice
>
> On Feb 5, 2010, at 1:53 PM, franto wrote:
>
>> Hi,
>>
>> maybe stupid question, but is Prefab :) I'm really new in away3d :)
>> --
>> Franto Kormanak ([email protected])
>> Owner & Senior RIA Developer
>> at Flexets (http://www.flexets.com)
>>
>> profile: http://www.linkedin.com/in/franto
>> skype: franto.kormanak
>>
>>
>>
>> On 5 February 2010 13:50, Fabrice3D <[email protected]> wrote:
>>> Please, send me your 3ds offline so I can test.
>>>
>>> in meanwhile
>>> if indeed something goes wrong
>>> you can do the following as well
>>>
>>> var holder: Test2 = new Test2();
>>> for(var i:int=0;i<holder.meshes.length;++i){
>>>        view.scene.addChild(holder.meshes[i]);
>>> }
>>>
>>> the reason you can do this, is because in case of avatars for instance, you 
>>> can store what ever you want in the as3, and display/remove elements as
>>> you please...  in fact something similar should be in every parsers...
>>>
>>> Fabrice
>>>
>>> On Feb 5, 2010, at 12:46 PM, [email protected] wrote:
>>>
>>>> Meaning, if the exported Prefab AS3 class contains more than one mesh.
>>>> How can I bring on stage just one of the meshes or all ? Can you give
>>>> some code examples please.
>>>
>>>
>
>

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