Please, send me your 3ds offline so I can test.
in meanwhile
if indeed something goes wrong
you can do the following as well
var holder: Test2 = new Test2();
for(var i:int=0;i<holder.meshes.length;++i){
view.scene.addChild(holder.meshes[i]);
}
the reason you can do this, is because in case of avatars for instance, you can
store what ever you want in the as3, and display/remove elements as
you please... in fact something similar should be in every parsers...
Fabrice
On Feb 5, 2010, at 12:46 PM, [email protected] wrote:
> Meaning, if the exported Prefab AS3 class contains more than one mesh.
> How can I bring on stage just one of the meshes or all ? Can you give
> some code examples please.