Please, send me your 3ds offline so I can test.

in meanwhile
if indeed something goes wrong
you can do the following as well

var holder: Test2 = new Test2();
for(var i:int=0;i<holder.meshes.length;++i){
        view.scene.addChild(holder.meshes[i]);
}

the reason you can do this, is because in case of avatars for instance, you can 
store what ever you want in the as3, and display/remove elements as
you please...  in fact something similar should be in every parsers... 

Fabrice

On Feb 5, 2010, at 12:46 PM, [email protected] wrote:

> Meaning, if the exported Prefab AS3 class contains more than one mesh.
> How can I bring on stage just one of the meshes or all ? Can you give
> some code examples please.

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