> var holder: Test2 = new Test2();
> for(var i:int=0;i<holder.meshes.length;++i){
> view.scene.addChild(holder.meshes[i]);
>
> }I think this is exactlly what I was looking for :) *Yipiiiiieeeee* I will give it a try.
> var holder: Test2 = new Test2();
> for(var i:int=0;i<holder.meshes.length;++i){
> view.scene.addChild(holder.meshes[i]);
>
> }I think this is exactlly what I was looking for :) *Yipiiiiieeeee* I will give it a try.