Fabrice, is this possible to do this from away3dLite, or just from away3d? -- Franto Kormanak ([email protected]) Owner & Senior RIA Developer at Flexets (http://www.flexets.com)
profile: http://www.linkedin.com/in/franto skype: franto.kormanak On 5 February 2010 15:10, Fabrice3D <[email protected]> wrote: > I do plan add primitives in the app, but for now, there are not in there yet. > > but you can easylly make a cube in away and pass it to prefab via the > connector (a local connection between your swf and the app) > in prefab you can save the connector class in away3d package. > > so basically > save the class (only once, next time you'll have it) > > in your project > import connectorclass > make your cube --> using property map6:true (in order to have mapping unique > per faces) > > start prefab connection > > new connectorclass(mycube) > > 2 sec later you have your cube in prefab. > (if its inverted, scale-1, thats one of my todos) > then prebake > export as as3 lite or away regular, or awd > > you can also in your swf just export the cube as awd or obj > and drop it in prefab > > or model your cube in your app and drop it in prefab, prebake and export > > but again, primitives are on my todo, its just I keep getting distracted at > other stuffs I find more funcky :)) > > Fabrice > > > > On Feb 5, 2010, at 2:46 PM, franto wrote: > >> Woow Fabrice, it looks great :) I didnt test it, just install, but it >> look great :) >> 1 question, is there any possiblity to open default away3D primitves like >> cube? >> >> I would like to prebake cube texture with light and im curious if I >> need to model cube in 3d max or so, or if there is some basic >> primitives ready :) >> >> Thanks for your great tool and engine ;) >> >> >> -- >> Franto Kormanak ([email protected]) >> Owner & Senior RIA Developer >> at Flexets (http://www.flexets.com) >> >> profile: http://www.linkedin.com/in/franto >> skype: franto.kormanak >> >> >> >> On 5 February 2010 14:30, Fabrice3D <[email protected]> wrote: >>> Hi Franto, >>> Prefab3D is a little AIR app, I've first started dev to ease my own work, >>> and decided to share with my fellows Away users. >>> >>> Its a sort of a missing link between regular 3D apps, designers, flashdevs >>> and the Away3D engine. Its not an app that tries to be a remake of other 3d >>> apps around >>> or pretend to be a replacement. I just do try push in there all the stuff >>> we as away3ddevs miss from other apps. >>> Now in its version 1.207, it's already pretty robust but far from being >>> when I want it to be in terms of functionalities and interface. >>> But since it looks like many find it handy, I have no choice but continue >>> dev it :)) >>> >>> I do try to release updates as I go instead of waiting till the full >>> monster is done, >>> so each update brings enhancements and possibly new stuff. >>> >>> your can find it here: >>> http://www.closier.nl/prefab >>> >>> Fabrice >>> >>> On Feb 5, 2010, at 1:53 PM, franto wrote: >>> >>>> Hi, >>>> >>>> maybe stupid question, but is Prefab :) I'm really new in away3d :) >>>> -- >>>> Franto Kormanak ([email protected]) >>>> Owner & Senior RIA Developer >>>> at Flexets (http://www.flexets.com) >>>> >>>> profile: http://www.linkedin.com/in/franto >>>> skype: franto.kormanak >>>> >>>> >>>> >>>> On 5 February 2010 13:50, Fabrice3D <[email protected]> wrote: >>>>> Please, send me your 3ds offline so I can test. >>>>> >>>>> in meanwhile >>>>> if indeed something goes wrong >>>>> you can do the following as well >>>>> >>>>> var holder: Test2 = new Test2(); >>>>> for(var i:int=0;i<holder.meshes.length;++i){ >>>>> view.scene.addChild(holder.meshes[i]); >>>>> } >>>>> >>>>> the reason you can do this, is because in case of avatars for instance, >>>>> you can store what ever you want in the as3, and display/remove elements >>>>> as >>>>> you please... in fact something similar should be in every parsers... >>>>> >>>>> Fabrice >>>>> >>>>> On Feb 5, 2010, at 12:46 PM, [email protected] wrote: >>>>> >>>>>> Meaning, if the exported Prefab AS3 class contains more than one mesh. >>>>>> How can I bring on stage just one of the meshes or all ? Can you give >>>>>> some code examples please. >>>>> >>>>> >>> >>> > >
