Fabrice, is this possible to do this from away3dLite, or just from away3d?

-- 
Franto Kormanak ([email protected])
Owner & Senior RIA Developer
at Flexets (http://www.flexets.com)

profile: http://www.linkedin.com/in/franto
skype: franto.kormanak



On 5 February 2010 15:10, Fabrice3D <[email protected]> wrote:
> I do plan add primitives in the app, but for now, there are not in there yet.
>
> but you can easylly make a cube in away and pass it to prefab via the 
> connector (a local connection between your swf and the app)
> in prefab you can save the connector class in away3d package.
>
> so basically
> save the class (only once, next time you'll have it)
>
> in your project
> import connectorclass
> make your cube --> using property map6:true (in order to have mapping unique 
> per faces)
>
> start prefab connection
>
> new connectorclass(mycube)
>
> 2 sec later you have your cube in prefab.
> (if its inverted, scale-1, thats one of my todos)
> then prebake
> export  as as3 lite or away regular, or awd
>
> you can also in your swf just export the cube as awd or obj
> and drop it in prefab
>
> or model your cube in your app and drop it in prefab, prebake and export
>
> but again, primitives are on my todo, its just I keep getting distracted at 
> other stuffs I find more funcky :))
>
> Fabrice
>
>
>
> On Feb 5, 2010, at 2:46 PM, franto wrote:
>
>> Woow Fabrice, it looks great :) I didnt test it, just install, but it
>> look great :)
>> 1 question, is there any possiblity to open default away3D primitves like 
>> cube?
>>
>> I would like to prebake cube texture with light and im curious if I
>> need to model cube in 3d max or so, or if there is some basic
>> primitives ready :)
>>
>> Thanks for your great tool and engine ;)
>>
>>
>> --
>> Franto Kormanak ([email protected])
>> Owner & Senior RIA Developer
>> at Flexets (http://www.flexets.com)
>>
>> profile: http://www.linkedin.com/in/franto
>> skype: franto.kormanak
>>
>>
>>
>> On 5 February 2010 14:30, Fabrice3D <[email protected]> wrote:
>>> Hi Franto,
>>> Prefab3D is a little AIR app, I've first started dev to ease my own work, 
>>> and decided to share with my fellows Away users.
>>>
>>> Its a sort of a missing link between regular 3D apps, designers, flashdevs 
>>> and the Away3D engine. Its not an app that tries to be a remake of other 3d 
>>> apps around
>>> or pretend to be a replacement. I just do try push in there all the stuff 
>>> we as away3ddevs miss from other apps.
>>> Now in its version 1.207, it's already pretty robust but far from being 
>>> when I want it to be in terms of functionalities and interface.
>>> But since it looks like many find it handy, I have no choice but continue 
>>> dev it :))
>>>
>>> I do try to release updates as I go instead of waiting till the full 
>>> monster is done,
>>> so each update brings enhancements and possibly new stuff.
>>>
>>> your can find it here:
>>> http://www.closier.nl/prefab
>>>
>>> Fabrice
>>>
>>> On Feb 5, 2010, at 1:53 PM, franto wrote:
>>>
>>>> Hi,
>>>>
>>>> maybe stupid question, but is Prefab :) I'm really new in away3d :)
>>>> --
>>>> Franto Kormanak ([email protected])
>>>> Owner & Senior RIA Developer
>>>> at Flexets (http://www.flexets.com)
>>>>
>>>> profile: http://www.linkedin.com/in/franto
>>>> skype: franto.kormanak
>>>>
>>>>
>>>>
>>>> On 5 February 2010 13:50, Fabrice3D <[email protected]> wrote:
>>>>> Please, send me your 3ds offline so I can test.
>>>>>
>>>>> in meanwhile
>>>>> if indeed something goes wrong
>>>>> you can do the following as well
>>>>>
>>>>> var holder: Test2 = new Test2();
>>>>> for(var i:int=0;i<holder.meshes.length;++i){
>>>>>        view.scene.addChild(holder.meshes[i]);
>>>>> }
>>>>>
>>>>> the reason you can do this, is because in case of avatars for instance, 
>>>>> you can store what ever you want in the as3, and display/remove elements 
>>>>> as
>>>>> you please...  in fact something similar should be in every parsers...
>>>>>
>>>>> Fabrice
>>>>>
>>>>> On Feb 5, 2010, at 12:46 PM, [email protected] wrote:
>>>>>
>>>>>> Meaning, if the exported Prefab AS3 class contains more than one mesh.
>>>>>> How can I bring on stage just one of the meshes or all ? Can you give
>>>>>> some code examples please.
>>>>>
>>>>>
>>>
>>>
>
>

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