Not always FrustrumClipping solves the problem . Try RectangularClipping
also . I had a project where FrustrumClipping did not help but Rectangular
made the magic .

On Tue, Feb 23, 2010 at 1:34 PM, colouredfunk
<[email protected]>wrote:

> Do you think it could be a bug?
>
> On Feb 9, 9:57 am, colouredfunk <[email protected]> wrote:
> > Hey guys,
> >
> > Has any one got any ideas about this? I've been trying to fix it for
> > months :s
> >
> > Please help :)
> >
> > On Feb 3, 4:56 am, colouredfunk <[email protected]> wrote:
> >
> >
> >
> > > yeah FrustumClipping is already being used...
> >
> > > The same effect appears when at 45 degress as well..
> >
> > > private function initEngine():void
> > >                 {
> > >                         //Debug.active = true;
> > >                         scene = new Scene3D();
> > >                         //clipping = new FrustumClipping({minZ:10});
> > >                         clipping = new FrustumClipping();
> > >                         //clipping.minZ = -50
> > >                         //camera = new Camera3D({zoom:6, focus:100,
> x:176, z:54, lens:new
> > > PerspectiveLens()});
> > >                         camera =  new FirstPersonCamera(stage);
> > >                         camera.zoom = 6;
> > >                         camera.lens = new PerspectiveLens();
> > >                         view = new View3D();
> > >                         view.scene = scene;
> > >                         view.camera = camera;
> > >                         view.clipping = clipping;
> > >                         //view.renderer = Renderer.CORRECT_Z_ORDER;
> > >                         //view.clipping.objectCulling = true
> > >                         view.x = 960 / 2;
> > >                         view.y = 435 / 2;
> > >                         addChild(view);
> >
> > > }
> >
> > > Here is the source for referencehttp://
> www.funkyjunk.me.uk/ImagesForExternals/away3d/Gallery3D.txt
> >
> > > Thanks for help!!!
> >
> > > On Feb 2, 7:10 pm, Rob Bateman <[email protected]> wrote:
> >
> > > > Is this using FrustumClipping already? If so then it could be you
> have an
> > > > extremely small scale on your models, and this is causing the
> relative scale
> > > > of your nearfield plane to be prematurely cutting the model. what
> happens
> > > > when you approach the wall at an angle of 45 degrees?
> >
> > > > Rob
> >
> > > > On Tue, Feb 2, 2010 at 1:24 PM, Jensa <[email protected]> wrote:
> > > > > Yeah. It's the default clipping that does this. You'll need to add
> > > > > Frustrum Clipping to your project to avoid this. If you try this
> demo
> >
> > > > >
> http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRo...
> > > > > you'll find that using the Rectangle Clipping mode (default in
> Away3D)
> > > > > will give the same error.
> >
> > > > > Frustrum clipping was added exactly to solve things like this.
> Right
> > > > > click the demo to see the source and how it's done.
> >
> > > > > J
> >
> > > > > On Feb 2, 5:06 am, colouredfunk <[email protected]>
> wrote:
> > > > > > Hi,
> >
> > > > > > In a museum project I'm working on; I'm positioning each room
> (which
> > > > > > are separate 3ds files) next to each other, but as I start to
> walk up
> > > > > > to the next room, the wall disappears!! :s
> >
> > > > >
> http://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_1.jpghttp:/...
> >
> > > > > > Each model has got pushback = true and ownCanvas = true set /
> I’ve
> > > > > > tried different combinations with false too.
> >
> > > > > > I’m using FrustumClipping, messed around with the minz
> number(more,
> > > > > > less, negative etc), eg: clipping = new
> FrustumClipping({minZ:10});
> >
> > > > > > I’ve even tried adding a primitive shape behind the wall instead
> of
> > > > > > the corridor and it still does the same thing…
> >
> > > > > > Anyone got any ideas what this could be?
> >
> > > > > > Many thanks!
> >
> > > > --
> > > > Rob Bateman
> > > > Flash Development & Consultancy
> >
> > > >
> rob.bate...@gmail.comwww.infiniteturtles.co.ukwww.away3d.com-hidequotedtext -
> >
> > > > - Show quoted text -- Hide quoted text -
> >
> > - Show quoted text -
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Flash |Air |Games|OS|
Tel-0526237969
[email protected]
[email protected]

Reply via email to