In order to get better baked texture I wanted to break down a single object (a room) into a few UV Maps (floor, walls, etc...). Render them as separate images and assemble things back in Prefab. The .obj format can only handle one UV Map per object and that UV Map has to include all the vertices (no partial map). That's according to several posts on Modo's forums. The best multi-uv format would be DAE or 3DS (no exported from Modo to 3DS).
I am running Prefab on os X, but the updates sound exciting! I know you guys are busy, so no worries. This is not urgent and I can work my way around. Here's quick demo of a Modo > Obj > Prefab > AS3 workflow. The texture quality sucks considering the render quality in Modo! But it works great as a workflow. http://www.wemakedotcoms.com/_exp/away3D/courtyardDemo_v1/main.html Thank you, Jerome. On Mar 4, 10:08 am, Fabrice3D <[email protected]> wrote: > > but only supports single UV maps. > > what do you mean?
