ah yes, I'm soooo jalous of that softshadow... I could drop what I'm doing and work on it, if i would listen my hart. but I won't for now, my head says no... but I'll get it in there! :)
btw if you export as AS3, no need to export each parts, just export whole scenery you can access each one of the meshes stored in the AS3 by doing so: var holder:myPrefabClass = new myPrefabClass(); var specificmesh:Mesh = holder.meshes[2]; Fabrice On Mar 4, 2010, at 1:35 PM, elguapoloco wrote: > I found a great work around: Create multiple Meshes in Modo, each with > their own UV Map. Then export that to Obj. Prefab loads the meshes in > layers and I can remap the UVs baked from Modo. Finally I export each > object as an AS3 class and import in FB! > > I love Prefab's rendering too. It's an awesome time saver. But modo > has the best soft shadows and GI :) > > http://groups.google.com/group/away3d-dev/web/Test-Render.jpg > > That takes 35s to render and a few minutes to bake. But I got to > figure out why I get some weird artifacts in the texture's shadows > when baking. > > Thank you for all your help!
