Maybe try the patch in this thread if you just want to speed up bone
animation playback:
http://groups.google.com/group/away3d-dev/browse_thread/thread/38327b58246ae973/8f3aad7bac1d601c?lnk=gst&q=ken+collada+animation#8f3aad7bac1d601c

Also, In general the fewer bones (and weights) you have, the less time it
will take advance your animations.  From your description, however, it
sounds like you may need to reduce the overall complexity of your scene
somewhat if you want real time rendering.

-Ken


On Tue, Mar 16, 2010 at 8:18 AM, Filipe Silvestrim <
[email protected]> wrote:

> Hello people!
>
> I'm trying to push my project (that is using away3dlite) to a high
> performance,
> but I'm not having so much success on it!
>
> First of all I'm trying to push 4k of polygons on 10 different views (it is
> really
> needed because I have a large scene - 3000x3000 - and my objects 3d are
> in random positions).
>
> All my objects are Collada with animations.
> Without animations being played I got 13fps with BasicRenderer and 22fps
> with FastRenderer (wich is not really good for me because the z-order don't
> work for the geometries order).
>
> And now the worst case is when I get all the objects playing
> (BonesAnimator )
> it's animations... even with FastRenderer I got the fps running at 4fps!
>
> So... someone have performance tips for this case?
>
> Really thanks!
>
> --
> Graciously,
> Filipe Silvestrim
> AUGRS Manager
> Flash Game Developer
> Flash CS4 Professional Certified
> Adobe Certified Instructor
> Personal Blog - ["http://www.filipesilvestrim.com";]
> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com";]
>

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