Nice! The version on the branch directory is working really better for my 4k of triangles! I'm getting 40fps :)
But the merge done with Ken code is acting kind of weird! I'm still getting low fps for the animations and the animation is not working properly! (maybe because I'm loading external animations, but... before - in the trunk version - it was at least playing without no errors!) Some tip? Thanks again! -- Graciously, Filipe Silvestrim AUGRS Manager Flash Game Developer Flash CS4 Professional Certified Adobe Certified Instructor Personal Blog - ["http://www.filipesilvestrim.com"] Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com"] On Tue, Mar 16, 2010 at 2:23 PM, katopz <[email protected]> wrote: > Hey Ken > > remind me to kill this todo list ;) thx again Ken, i'm almost forgot, sry > to take this long > i just update your patch to > http://away3d.googlecode.com/svn/branches/lite/libs > plz do tell me if i miss something there > > fyi that it'll landing on trunk when everything seem to be stable > > cheers > > On 16 March 2010 22:34, Ken Railey <[email protected]> wrote: > >> Maybe try the patch in this thread if you just want to speed up bone >> animation playback: >> http://groups.google.com/group/away3d-dev/browse_thread/thread/38327b58246ae973/8f3aad7bac1d601c?lnk=gst&q=ken+collada+animation#8f3aad7bac1d601c >> >> Also, In general the fewer bones (and weights) you have, the less time it >> will take advance your animations. From your description, however, it >> sounds like you may need to reduce the overall complexity of your scene >> somewhat if you want real time rendering. >> >> -Ken >> >> >> On Tue, Mar 16, 2010 at 8:18 AM, Filipe Silvestrim < >> [email protected]> wrote: >> >>> Hello people! >>> >>> I'm trying to push my project (that is using away3dlite) to a high >>> performance, >>> but I'm not having so much success on it! >>> >>> First of all I'm trying to push 4k of polygons on 10 different views (it >>> is really >>> needed because I have a large scene - 3000x3000 - and my objects 3d are >>> in random positions). >>> >>> All my objects are Collada with animations. >>> Without animations being played I got 13fps with BasicRenderer and 22fps >>> with FastRenderer (wich is not really good for me because the z-order >>> don't >>> work for the geometries order). >>> >>> And now the worst case is when I get all the objects playing >>> (BonesAnimator ) >>> it's animations... even with FastRenderer I got the fps running at 4fps! >>> >>> So... someone have performance tips for this case? >>> >>> Really thanks! >>> >>> -- >>> Graciously, >>> Filipe Silvestrim >>> AUGRS Manager >>> Flash Game Developer >>> Flash CS4 Professional Certified >>> Adobe Certified Instructor >>> Personal Blog - ["http://www.filipesilvestrim.com"] >>> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com"] >>> >> >> > > > -- > katopz > http://www.sleepydesign.com > >
