Sorry,

the problem about the wrong animation was happening because
I was not setting the attribute useIDAsName (that now starts
with false) to true.

But even doing that my animations enhanced its performance
from 5 to 9fps!

Some others tips about performance gain on BonesAnimator?

Thanks again!!!

--
Graciously,
Filipe Silvestrim
AUGRS Manager
Flash Game Developer
Flash CS4 Professional Certified
Adobe Certified Instructor
Personal Blog - ["http://www.filipesilvestrim.com";]
Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com";]


On Tue, Mar 16, 2010 at 4:34 PM, Philip Harvey <[email protected]> wrote:

> So what are the changes in the branch for collada animations?
>
> Phil
>
>
> On Tue, Mar 16, 2010 at 11:38 AM, Filipe Silvestrim <
> [email protected]> wrote:
>
>> Nice!
>>
>> The version on the branch directory is working really better for my 4k of
>> triangles!
>> I'm getting 40fps :)
>>
>> But the merge done with Ken code is acting kind of weird! I'm still
>> getting low fps for
>> the animations and the animation is not working properly! (maybe because
>> I'm loading
>> external animations, but... before - in the trunk version - it was at
>> least playing without
>> no errors!)
>>
>> Some tip?
>>
>> Thanks again!
>>
>> --
>> Graciously,
>> Filipe Silvestrim
>> AUGRS Manager
>> Flash Game Developer
>> Flash CS4 Professional Certified
>> Adobe Certified Instructor
>> Personal Blog - ["http://www.filipesilvestrim.com";]
>> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com";]
>>
>>
>> On Tue, Mar 16, 2010 at 2:23 PM, katopz <[email protected]> wrote:
>>
>>> Hey Ken
>>>
>>> remind me to kill this todo list ;) thx again Ken, i'm almost forgot, sry
>>> to take this long
>>> i just update your patch to
>>> http://away3d.googlecode.com/svn/branches/lite/libs
>>> plz do tell me if i miss something there
>>>
>>> fyi that it'll landing on trunk when everything seem to be stable
>>>
>>> cheers
>>>
>>> On 16 March 2010 22:34, Ken Railey <[email protected]> wrote:
>>>
>>>> Maybe try the patch in this thread if you just want to speed up bone
>>>> animation playback:
>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/38327b58246ae973/8f3aad7bac1d601c?lnk=gst&q=ken+collada+animation#8f3aad7bac1d601c
>>>>
>>>> Also, In general the fewer bones (and weights) you have, the less time
>>>> it will take advance your animations.  From your description, however, it
>>>> sounds like you may need to reduce the overall complexity of your scene
>>>> somewhat if you want real time rendering.
>>>>
>>>> -Ken
>>>>
>>>>
>>>> On Tue, Mar 16, 2010 at 8:18 AM, Filipe Silvestrim <
>>>> [email protected]> wrote:
>>>>
>>>>> Hello people!
>>>>>
>>>>> I'm trying to push my project (that is using away3dlite) to a high
>>>>> performance,
>>>>> but I'm not having so much success on it!
>>>>>
>>>>> First of all I'm trying to push 4k of polygons on 10 different views
>>>>> (it is really
>>>>> needed because I have a large scene - 3000x3000 - and my objects 3d are
>>>>> in random positions).
>>>>>
>>>>> All my objects are Collada with animations.
>>>>> Without animations being played I got 13fps with BasicRenderer and
>>>>> 22fps
>>>>> with FastRenderer (wich is not really good for me because the z-order
>>>>> don't
>>>>> work for the geometries order).
>>>>>
>>>>> And now the worst case is when I get all the objects playing
>>>>> (BonesAnimator )
>>>>> it's animations... even with FastRenderer I got the fps running at
>>>>> 4fps!
>>>>>
>>>>> So... someone have performance tips for this case?
>>>>>
>>>>> Really thanks!
>>>>>
>>>>> --
>>>>> Graciously,
>>>>> Filipe Silvestrim
>>>>> AUGRS Manager
>>>>> Flash Game Developer
>>>>> Flash CS4 Professional Certified
>>>>> Adobe Certified Instructor
>>>>> Personal Blog - ["http://www.filipesilvestrim.com";]
>>>>> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com";]
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> katopz
>>> http://www.sleepydesign.com
>>>
>>>
>>
>
>
> --
> Phil Harvey
> [email protected]
> AIM: filrv
> ICQ: 354535
> GTalk: [email protected]
>

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