Sorry, the problem about the wrong animation was happening because I was not setting the attribute useIDAsName (that now starts with false) to true.
But even doing that my animations enhanced its performance from 5 to 9fps! Some others tips about performance gain on BonesAnimator? Thanks again!!! -- Graciously, Filipe Silvestrim AUGRS Manager Flash Game Developer Flash CS4 Professional Certified Adobe Certified Instructor Personal Blog - ["http://www.filipesilvestrim.com"] Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com"] On Tue, Mar 16, 2010 at 4:34 PM, Philip Harvey <[email protected]> wrote: > So what are the changes in the branch for collada animations? > > Phil > > > On Tue, Mar 16, 2010 at 11:38 AM, Filipe Silvestrim < > [email protected]> wrote: > >> Nice! >> >> The version on the branch directory is working really better for my 4k of >> triangles! >> I'm getting 40fps :) >> >> But the merge done with Ken code is acting kind of weird! I'm still >> getting low fps for >> the animations and the animation is not working properly! (maybe because >> I'm loading >> external animations, but... before - in the trunk version - it was at >> least playing without >> no errors!) >> >> Some tip? >> >> Thanks again! >> >> -- >> Graciously, >> Filipe Silvestrim >> AUGRS Manager >> Flash Game Developer >> Flash CS4 Professional Certified >> Adobe Certified Instructor >> Personal Blog - ["http://www.filipesilvestrim.com"] >> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com"] >> >> >> On Tue, Mar 16, 2010 at 2:23 PM, katopz <[email protected]> wrote: >> >>> Hey Ken >>> >>> remind me to kill this todo list ;) thx again Ken, i'm almost forgot, sry >>> to take this long >>> i just update your patch to >>> http://away3d.googlecode.com/svn/branches/lite/libs >>> plz do tell me if i miss something there >>> >>> fyi that it'll landing on trunk when everything seem to be stable >>> >>> cheers >>> >>> On 16 March 2010 22:34, Ken Railey <[email protected]> wrote: >>> >>>> Maybe try the patch in this thread if you just want to speed up bone >>>> animation playback: >>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/38327b58246ae973/8f3aad7bac1d601c?lnk=gst&q=ken+collada+animation#8f3aad7bac1d601c >>>> >>>> Also, In general the fewer bones (and weights) you have, the less time >>>> it will take advance your animations. From your description, however, it >>>> sounds like you may need to reduce the overall complexity of your scene >>>> somewhat if you want real time rendering. >>>> >>>> -Ken >>>> >>>> >>>> On Tue, Mar 16, 2010 at 8:18 AM, Filipe Silvestrim < >>>> [email protected]> wrote: >>>> >>>>> Hello people! >>>>> >>>>> I'm trying to push my project (that is using away3dlite) to a high >>>>> performance, >>>>> but I'm not having so much success on it! >>>>> >>>>> First of all I'm trying to push 4k of polygons on 10 different views >>>>> (it is really >>>>> needed because I have a large scene - 3000x3000 - and my objects 3d are >>>>> in random positions). >>>>> >>>>> All my objects are Collada with animations. >>>>> Without animations being played I got 13fps with BasicRenderer and >>>>> 22fps >>>>> with FastRenderer (wich is not really good for me because the z-order >>>>> don't >>>>> work for the geometries order). >>>>> >>>>> And now the worst case is when I get all the objects playing >>>>> (BonesAnimator ) >>>>> it's animations... even with FastRenderer I got the fps running at >>>>> 4fps! >>>>> >>>>> So... someone have performance tips for this case? >>>>> >>>>> Really thanks! >>>>> >>>>> -- >>>>> Graciously, >>>>> Filipe Silvestrim >>>>> AUGRS Manager >>>>> Flash Game Developer >>>>> Flash CS4 Professional Certified >>>>> Adobe Certified Instructor >>>>> Personal Blog - ["http://www.filipesilvestrim.com"] >>>>> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com"] >>>>> >>>> >>>> >>> >>> >>> -- >>> katopz >>> http://www.sleepydesign.com >>> >>> >> > > > -- > Phil Harvey > [email protected] > AIM: filrv > ICQ: 354535 > GTalk: [email protected] >
