So what are the changes in the branch for collada animations? Phil
On Tue, Mar 16, 2010 at 11:38 AM, Filipe Silvestrim < [email protected]> wrote: > Nice! > > The version on the branch directory is working really better for my 4k of > triangles! > I'm getting 40fps :) > > But the merge done with Ken code is acting kind of weird! I'm still getting > low fps for > the animations and the animation is not working properly! (maybe because > I'm loading > external animations, but... before - in the trunk version - it was at least > playing without > no errors!) > > Some tip? > > Thanks again! > > -- > Graciously, > Filipe Silvestrim > AUGRS Manager > Flash Game Developer > Flash CS4 Professional Certified > Adobe Certified Instructor > Personal Blog - ["http://www.filipesilvestrim.com"] > Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com"] > > > On Tue, Mar 16, 2010 at 2:23 PM, katopz <[email protected]> wrote: > >> Hey Ken >> >> remind me to kill this todo list ;) thx again Ken, i'm almost forgot, sry >> to take this long >> i just update your patch to >> http://away3d.googlecode.com/svn/branches/lite/libs >> plz do tell me if i miss something there >> >> fyi that it'll landing on trunk when everything seem to be stable >> >> cheers >> >> On 16 March 2010 22:34, Ken Railey <[email protected]> wrote: >> >>> Maybe try the patch in this thread if you just want to speed up bone >>> animation playback: >>> http://groups.google.com/group/away3d-dev/browse_thread/thread/38327b58246ae973/8f3aad7bac1d601c?lnk=gst&q=ken+collada+animation#8f3aad7bac1d601c >>> >>> Also, In general the fewer bones (and weights) you have, the less time it >>> will take advance your animations. From your description, however, it >>> sounds like you may need to reduce the overall complexity of your scene >>> somewhat if you want real time rendering. >>> >>> -Ken >>> >>> >>> On Tue, Mar 16, 2010 at 8:18 AM, Filipe Silvestrim < >>> [email protected]> wrote: >>> >>>> Hello people! >>>> >>>> I'm trying to push my project (that is using away3dlite) to a high >>>> performance, >>>> but I'm not having so much success on it! >>>> >>>> First of all I'm trying to push 4k of polygons on 10 different views (it >>>> is really >>>> needed because I have a large scene - 3000x3000 - and my objects 3d are >>>> in random positions). >>>> >>>> All my objects are Collada with animations. >>>> Without animations being played I got 13fps with BasicRenderer and 22fps >>>> with FastRenderer (wich is not really good for me because the z-order >>>> don't >>>> work for the geometries order). >>>> >>>> And now the worst case is when I get all the objects playing >>>> (BonesAnimator ) >>>> it's animations... even with FastRenderer I got the fps running at 4fps! >>>> >>>> So... someone have performance tips for this case? >>>> >>>> Really thanks! >>>> >>>> -- >>>> Graciously, >>>> Filipe Silvestrim >>>> AUGRS Manager >>>> Flash Game Developer >>>> Flash CS4 Professional Certified >>>> Adobe Certified Instructor >>>> Personal Blog - ["http://www.filipesilvestrim.com"] >>>> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com"] >>>> >>> >>> >> >> >> -- >> katopz >> http://www.sleepydesign.com >> >> > -- Phil Harvey [email protected] AIM: filrv ICQ: 354535 GTalk: [email protected]
