So i've made a model in 3ds max, made sure it's closed and complete,
now i want to give the floors and walls a different color, i've made a
texture with the two colors in it, but whenever i add it to the model
only a small section has the texture mapped on it (with me it's the
corner)

Do i have to add the texture in 3ds max, or do i have to unwrap the
whole model so i know how big the texture must be?

Is it possible to map the textures in 3ds max and export it into
prefab with the textures on it?

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