So i've made a model in 3ds max, made sure it's closed and complete, now i want to give the floors and walls a different color, i've made a texture with the two colors in it, but whenever i add it to the model only a small section has the texture mapped on it (with me it's the corner)
Do i have to add the texture in 3ds max, or do i have to unwrap the whole model so i know how big the texture must be? Is it possible to map the textures in 3ds max and export it into prefab with the textures on it?
