If you activate bothsides from the properties menu, do you see the
texture?  To me, it looks like things are single sided and you're
looking through the cube.

On Jul 6, 9:43 am, Freddie schroots <[email protected]> wrote:
> I've made a screenshot with my problem, now i generated a cube within
> Prefab, im trying to adjust the texture with the uv editor, as you can see
> i've unchecked "see through" and i tried adjusting 1 face to use a different
> spot of the texture, but nothing changes :|
>
> http://i46.tinypic.com/4hoxs6.jpg
>
>  and i tried2010/7/6 Freddie schroots <[email protected]>
>
>
>
> > Another thing, when i model a room from a plane with multiple walls in it,
> > the faces are automaticly 1 sided, does prefab work the same way? Is this
> > the reason i cant select the inner walls in the uv editor in Prefab?
>
> >  2010/7/6 Freddie schroots <[email protected]>
>
> >> I know how to get a baked texture from 3ds max, but now i have another
> >> problem, i've made a simple closed box and i inverted it in 3ds max, when i
> >> try to select the walls in the uv editor it will only select the ground, i
> >> can't select the faces for some reason, when i finally do get a wall
> >> selected for some reason and i adjust the faces in the uv editor and click
> >> apply, nothing changes, it even reverts back to the changes before i
> >> adjusted the faces/vertices.
>
> >> 2010/7/6 Freddie schroots <[email protected]>
>
> >>> The texture i made was already kind of big but it's only added to it to
> >>> the width of 1 polygon (in prefab), i've made my model really big or else
> >>> the camera would be huge in comparison to the model (my model has a size 
> >>> of
> >>> 40*38 meter in 3ds max) If i would make the texture that big my computer
> >>> wouldn't even handle it.
>
> >>> 2010/7/6 Freddie schroots <[email protected]>
>
> >>> So i've made a model in 3ds max, made sure it's closed and complete,
> >>>> now i want to give the floors and walls a different color, i've made a
> >>>> texture with the two colors in it, but whenever i add it to the model
> >>>> only a small section has the texture mapped on it (with me it's the
> >>>> corner)
>
> >>>> Do i have to add the texture in 3ds max, or do i have to unwrap the
> >>>> whole model so i know how big the texture must be?
>
> >>>> Is it possible to map the textures in 3ds max and export it into
> >>>> prefab with the textures on it?- Hide quoted text -
>
> - Show quoted text -

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