did some tests, and except a 120% cpu activity for a simple model (thx to AIR 
2), everythings seems ok to me...
could you send me this cube?

Fabrice

On Jul 6, 2010, at 6:29 PM, joebass wrote:

> Sorry - now that I look at it again, that doesn't seem right either
> 
> On Jul 6, 10:56 am, joebass <[email protected]> wrote:
>> If you activate bothsides from the properties menu, do you see the
>> texture?  To me, it looks like things are single sided and you're
>> looking through the cube.
>> 
>> On Jul 6, 9:43 am, Freddie schroots <[email protected]> wrote:
>> 
>> 
>> 
>>> I've made a screenshot with my problem, now i generated a cube within
>>> Prefab, im trying to adjust the texture with the uv editor, as you can see
>>> i've unchecked "see through" and i tried adjusting 1 face to use a different
>>> spot of the texture, but nothing changes :|
>> 
>>> http://i46.tinypic.com/4hoxs6.jpg
>> 
>>>  and i tried2010/7/6 Freddie schroots <[email protected]>
>> 
>>>> Another thing, when i model a room from a plane with multiple walls in it,
>>>> the faces are automaticly 1 sided, does prefab work the same way? Is this
>>>> the reason i cant select the inner walls in the uv editor in Prefab?
>> 
>>>>  2010/7/6 Freddie schroots <[email protected]>
>> 
>>>>> I know how to get a baked texture from 3ds max, but now i have another
>>>>> problem, i've made a simple closed box and i inverted it in 3ds max, when 
>>>>> i
>>>>> try to select the walls in the uv editor it will only select the ground, i
>>>>> can't select the faces for some reason, when i finally do get a wall
>>>>> selected for some reason and i adjust the faces in the uv editor and click
>>>>> apply, nothing changes, it even reverts back to the changes before i
>>>>> adjusted the faces/vertices.
>> 
>>>>> 2010/7/6 Freddie schroots <[email protected]>
>> 
>>>>>> The texture i made was already kind of big but it's only added to it to
>>>>>> the width of 1 polygon (in prefab), i've made my model really big or else
>>>>>> the camera would be huge in comparison to the model (my model has a size 
>>>>>> of
>>>>>> 40*38 meter in 3ds max) If i would make the texture that big my computer
>>>>>> wouldn't even handle it.
>> 
>>>>>> 2010/7/6 Freddie schroots <[email protected]>
>> 
>>>>>> So i've made a model in 3ds max, made sure it's closed and complete,
>>>>>>> now i want to give the floors and walls a different color, i've made a
>>>>>>> texture with the two colors in it, but whenever i add it to the model
>>>>>>> only a small section has the texture mapped on it (with me it's the
>>>>>>> corner)
>> 
>>>>>>> Do i have to add the texture in 3ds max, or do i have to unwrap the
>>>>>>> whole model so i know how big the texture must be?
>> 
>>>>>>> Is it possible to map the textures in 3ds max and export it into
>>>>>>> prefab with the textures on it?- Hide quoted text -
>> 
>>> - Show quoted text -- Hide quoted text -
>> 
>> - Show quoted text -

Reply via email to