did some tests, and except a 120% cpu activity for a simple model (thx to AIR 2), everythings seems ok to me... could you send me this cube?
Fabrice On Jul 6, 2010, at 6:29 PM, joebass wrote: > Sorry - now that I look at it again, that doesn't seem right either > > On Jul 6, 10:56 am, joebass <[email protected]> wrote: >> If you activate bothsides from the properties menu, do you see the >> texture? To me, it looks like things are single sided and you're >> looking through the cube. >> >> On Jul 6, 9:43 am, Freddie schroots <[email protected]> wrote: >> >> >> >>> I've made a screenshot with my problem, now i generated a cube within >>> Prefab, im trying to adjust the texture with the uv editor, as you can see >>> i've unchecked "see through" and i tried adjusting 1 face to use a different >>> spot of the texture, but nothing changes :| >> >>> http://i46.tinypic.com/4hoxs6.jpg >> >>> and i tried2010/7/6 Freddie schroots <[email protected]> >> >>>> Another thing, when i model a room from a plane with multiple walls in it, >>>> the faces are automaticly 1 sided, does prefab work the same way? Is this >>>> the reason i cant select the inner walls in the uv editor in Prefab? >> >>>> 2010/7/6 Freddie schroots <[email protected]> >> >>>>> I know how to get a baked texture from 3ds max, but now i have another >>>>> problem, i've made a simple closed box and i inverted it in 3ds max, when >>>>> i >>>>> try to select the walls in the uv editor it will only select the ground, i >>>>> can't select the faces for some reason, when i finally do get a wall >>>>> selected for some reason and i adjust the faces in the uv editor and click >>>>> apply, nothing changes, it even reverts back to the changes before i >>>>> adjusted the faces/vertices. >> >>>>> 2010/7/6 Freddie schroots <[email protected]> >> >>>>>> The texture i made was already kind of big but it's only added to it to >>>>>> the width of 1 polygon (in prefab), i've made my model really big or else >>>>>> the camera would be huge in comparison to the model (my model has a size >>>>>> of >>>>>> 40*38 meter in 3ds max) If i would make the texture that big my computer >>>>>> wouldn't even handle it. >> >>>>>> 2010/7/6 Freddie schroots <[email protected]> >> >>>>>> So i've made a model in 3ds max, made sure it's closed and complete, >>>>>>> now i want to give the floors and walls a different color, i've made a >>>>>>> texture with the two colors in it, but whenever i add it to the model >>>>>>> only a small section has the texture mapped on it (with me it's the >>>>>>> corner) >> >>>>>>> Do i have to add the texture in 3ds max, or do i have to unwrap the >>>>>>> whole model so i know how big the texture must be? >> >>>>>>> Is it possible to map the textures in 3ds max and export it into >>>>>>> prefab with the textures on it?- Hide quoted text - >> >>> - Show quoted text -- Hide quoted text - >> >> - Show quoted text -
