I'll send it when im back at work!.

2010/7/7 Fabrice3D <[email protected]>

> did some tests, and except a 120% cpu activity for a simple model (thx to
> AIR 2), everythings seems ok to me...
> could you send me this cube?
>
> Fabrice
>
> On Jul 6, 2010, at 6:29 PM, joebass wrote:
>
> > Sorry - now that I look at it again, that doesn't seem right either
> >
> > On Jul 6, 10:56 am, joebass <[email protected]> wrote:
> >> If you activate bothsides from the properties menu, do you see the
> >> texture?  To me, it looks like things are single sided and you're
> >> looking through the cube.
> >>
> >> On Jul 6, 9:43 am, Freddie schroots <[email protected]> wrote:
> >>
> >>
> >>
> >>> I've made a screenshot with my problem, now i generated a cube within
> >>> Prefab, im trying to adjust the texture with the uv editor, as you can
> see
> >>> i've unchecked "see through" and i tried adjusting 1 face to use a
> different
> >>> spot of the texture, but nothing changes :|
> >>
> >>> http://i46.tinypic.com/4hoxs6.jpg
> >>
> >>>  and i tried2010/7/6 Freddie schroots <[email protected]>
> >>
> >>>> Another thing, when i model a room from a plane with multiple walls in
> it,
> >>>> the faces are automaticly 1 sided, does prefab work the same way? Is
> this
> >>>> the reason i cant select the inner walls in the uv editor in Prefab?
> >>
> >>>>  2010/7/6 Freddie schroots <[email protected]>
> >>
> >>>>> I know how to get a baked texture from 3ds max, but now i have
> another
> >>>>> problem, i've made a simple closed box and i inverted it in 3ds max,
> when i
> >>>>> try to select the walls in the uv editor it will only select the
> ground, i
> >>>>> can't select the faces for some reason, when i finally do get a wall
> >>>>> selected for some reason and i adjust the faces in the uv editor and
> click
> >>>>> apply, nothing changes, it even reverts back to the changes before i
> >>>>> adjusted the faces/vertices.
> >>
> >>>>> 2010/7/6 Freddie schroots <[email protected]>
> >>
> >>>>>> The texture i made was already kind of big but it's only added to it
> to
> >>>>>> the width of 1 polygon (in prefab), i've made my model really big or
> else
> >>>>>> the camera would be huge in comparison to the model (my model has a
> size of
> >>>>>> 40*38 meter in 3ds max) If i would make the texture that big my
> computer
> >>>>>> wouldn't even handle it.
> >>
> >>>>>> 2010/7/6 Freddie schroots <[email protected]>
> >>
> >>>>>> So i've made a model in 3ds max, made sure it's closed and complete,
> >>>>>>> now i want to give the floors and walls a different color, i've
> made a
> >>>>>>> texture with the two colors in it, but whenever i add it to the
> model
> >>>>>>> only a small section has the texture mapped on it (with me it's the
> >>>>>>> corner)
> >>
> >>>>>>> Do i have to add the texture in 3ds max, or do i have to unwrap the
> >>>>>>> whole model so i know how big the texture must be?
> >>
> >>>>>>> Is it possible to map the textures in 3ds max and export it into
> >>>>>>> prefab with the textures on it?- Hide quoted text -
> >>
> >>> - Show quoted text -- Hide quoted text -
> >>
> >> - Show quoted text -
>
>

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