I'll send it when im back at work!. 2010/7/7 Fabrice3D <[email protected]>
> did some tests, and except a 120% cpu activity for a simple model (thx to > AIR 2), everythings seems ok to me... > could you send me this cube? > > Fabrice > > On Jul 6, 2010, at 6:29 PM, joebass wrote: > > > Sorry - now that I look at it again, that doesn't seem right either > > > > On Jul 6, 10:56 am, joebass <[email protected]> wrote: > >> If you activate bothsides from the properties menu, do you see the > >> texture? To me, it looks like things are single sided and you're > >> looking through the cube. > >> > >> On Jul 6, 9:43 am, Freddie schroots <[email protected]> wrote: > >> > >> > >> > >>> I've made a screenshot with my problem, now i generated a cube within > >>> Prefab, im trying to adjust the texture with the uv editor, as you can > see > >>> i've unchecked "see through" and i tried adjusting 1 face to use a > different > >>> spot of the texture, but nothing changes :| > >> > >>> http://i46.tinypic.com/4hoxs6.jpg > >> > >>> and i tried2010/7/6 Freddie schroots <[email protected]> > >> > >>>> Another thing, when i model a room from a plane with multiple walls in > it, > >>>> the faces are automaticly 1 sided, does prefab work the same way? Is > this > >>>> the reason i cant select the inner walls in the uv editor in Prefab? > >> > >>>> 2010/7/6 Freddie schroots <[email protected]> > >> > >>>>> I know how to get a baked texture from 3ds max, but now i have > another > >>>>> problem, i've made a simple closed box and i inverted it in 3ds max, > when i > >>>>> try to select the walls in the uv editor it will only select the > ground, i > >>>>> can't select the faces for some reason, when i finally do get a wall > >>>>> selected for some reason and i adjust the faces in the uv editor and > click > >>>>> apply, nothing changes, it even reverts back to the changes before i > >>>>> adjusted the faces/vertices. > >> > >>>>> 2010/7/6 Freddie schroots <[email protected]> > >> > >>>>>> The texture i made was already kind of big but it's only added to it > to > >>>>>> the width of 1 polygon (in prefab), i've made my model really big or > else > >>>>>> the camera would be huge in comparison to the model (my model has a > size of > >>>>>> 40*38 meter in 3ds max) If i would make the texture that big my > computer > >>>>>> wouldn't even handle it. > >> > >>>>>> 2010/7/6 Freddie schroots <[email protected]> > >> > >>>>>> So i've made a model in 3ds max, made sure it's closed and complete, > >>>>>>> now i want to give the floors and walls a different color, i've > made a > >>>>>>> texture with the two colors in it, but whenever i add it to the > model > >>>>>>> only a small section has the texture mapped on it (with me it's the > >>>>>>> corner) > >> > >>>>>>> Do i have to add the texture in 3ds max, or do i have to unwrap the > >>>>>>> whole model so i know how big the texture must be? > >> > >>>>>>> Is it possible to map the textures in 3ds max and export it into > >>>>>>> prefab with the textures on it?- Hide quoted text - > >> > >>> - Show quoted text -- Hide quoted text - > >> > >> - Show quoted text - > >
