I'm not behind my mac to check, but since the uv's seems be wrong...
Do you have mapped using some tiling feature?
If you make a primitive, and apply a texture, does it fit?
I'll take a look asap when back home.
The select througth option is to enable you to select the first near
face the raymouse hits or via the selection rect. If on, it will
select all faces, no matter orientation or depth order. There are
still offsets issues I need to fix tho...
Fabrice
Sent from an iPhone without Flash
On Jul 6, 2010, at 18:29, joebass <[email protected]> wrote:
Sorry - now that I look at it again, that doesn't seem right either
On Jul 6, 10:56 am, joebass <[email protected]> wrote:
If you activate bothsides from the properties menu, do you see the
texture? To me, it looks like things are single sided and you're
looking through the cube.
On Jul 6, 9:43 am, Freddie schroots <[email protected]> wrote:
I've made a screenshot with my problem, now i generated a cube
within
Prefab, im trying to adjust the texture with the uv editor, as you
can see
i've unchecked "see through" and i tried adjusting 1 face to use a
different
spot of the texture, but nothing changes :|
http://i46.tinypic.com/4hoxs6.jpg
and i tried2010/7/6 Freddie schroots <[email protected]>
Another thing, when i model a room from a plane with multiple
walls in it,
the faces are automaticly 1 sided, does prefab work the same way?
Is this
the reason i cant select the inner walls in the uv editor in
Prefab?
2010/7/6 Freddie schroots <[email protected]>
I know how to get a baked texture from 3ds max, but now i have
another
problem, i've made a simple closed box and i inverted it in 3ds
max, when i
try to select the walls in the uv editor it will only select the
ground, i
can't select the faces for some reason, when i finally do get a
wall
selected for some reason and i adjust the faces in the uv editor
and click
apply, nothing changes, it even reverts back to the changes
before i
adjusted the faces/vertices.
2010/7/6 Freddie schroots <[email protected]>
The texture i made was already kind of big but it's only added
to it to
the width of 1 polygon (in prefab), i've made my model really
big or else
the camera would be huge in comparison to the model (my model
has a size of
40*38 meter in 3ds max) If i would make the texture that big my
computer
wouldn't even handle it.
2010/7/6 Freddie schroots <[email protected]>
So i've made a model in 3ds max, made sure it's closed and
complete,
now i want to give the floors and walls a different color,
i've made a
texture with the two colors in it, but whenever i add it to
the model
only a small section has the texture mapped on it (with me
it's the
corner)
Do i have to add the texture in 3ds max, or do i have to
unwrap the
whole model so i know how big the texture must be?
Is it possible to map the textures in 3ds max and export it into
prefab with the textures on it?- Hide quoted text -
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