Sure it does, people are dreaming of developing full scale AAA FPS in Flash
:))

On Thu, Aug 26, 2010 at 7:01 PM, David Lenaerts <[email protected]>wrote:

> Great work John! Very interesting approach, inverting the faces :-)
> Hopefully it will help many people, as it seems the BSP feature is gaining
> momentum :D
>
>
> On Thu, Aug 26, 2010 at 5:45 PM, Bruno Fenzl <[email protected]> wrote:
>
>> Thank you very much!! It will be very usefull!!!
>>
>>
>> On Thu, Aug 26, 2010 at 4:30 PM, joebass <[email protected]>wrote:
>>
>>> Thanks a lot!  Beautiful job.
>>>
>>> On Aug 26, 9:28 am, Michael Iv <[email protected]> wrote:
>>> > Thanks for sharing your experience , in few weeks I am going to start
>>> > experimenting with BSP too,then I believe your info is going to be
>>> extremely
>>> > helpful. :)
>>> >
>>> > On Thu, Aug 26, 2010 at 3:58 PM, John Wilson <
>>> >
>>> > [email protected]> wrote:
>>> > > Hi,
>>> >
>>> > > I have posted some hints and tips for creating a BSP Tree that may
>>> > > help people with some of the issues that confused me.
>>> >
>>> > > To access the material, go to:
>>> >
>>> > >http://john-wilson.110mb.com/index.html
>>> >
>>> > > Select the "In the City" demo at the top left.  Hope it helps.
>>> >
>>> > > John Wilson
>>> >
>>> > --
>>> > Michael Ivanov ,Programmer
>>> > Neurotech Solutions Ltd.
>>> > Flex|Air
>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
>>> www.meetup.com/GO3D-Games-Opensource-3D/
>>> > Tel:054-4962254
>>> > [email protected]
>>> > [email protected]
>>
>>
>>
>
>
> --
> David Lenaerts
> Flash platform developer
> http://www.derschmale.com
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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