Sure it does, people are dreaming of developing full scale AAA FPS in Flash :))
On Thu, Aug 26, 2010 at 7:01 PM, David Lenaerts <[email protected]>wrote: > Great work John! Very interesting approach, inverting the faces :-) > Hopefully it will help many people, as it seems the BSP feature is gaining > momentum :D > > > On Thu, Aug 26, 2010 at 5:45 PM, Bruno Fenzl <[email protected]> wrote: > >> Thank you very much!! It will be very usefull!!! >> >> >> On Thu, Aug 26, 2010 at 4:30 PM, joebass <[email protected]>wrote: >> >>> Thanks a lot! Beautiful job. >>> >>> On Aug 26, 9:28 am, Michael Iv <[email protected]> wrote: >>> > Thanks for sharing your experience , in few weeks I am going to start >>> > experimenting with BSP too,then I believe your info is going to be >>> extremely >>> > helpful. :) >>> > >>> > On Thu, Aug 26, 2010 at 3:58 PM, John Wilson < >>> > >>> > [email protected]> wrote: >>> > > Hi, >>> > >>> > > I have posted some hints and tips for creating a BSP Tree that may >>> > > help people with some of the issues that confused me. >>> > >>> > > To access the material, go to: >>> > >>> > >http://john-wilson.110mb.com/index.html >>> > >>> > > Select the "In the City" demo at the top left. Hope it helps. >>> > >>> > > John Wilson >>> > >>> > -- >>> > Michael Ivanov ,Programmer >>> > Neurotech Solutions Ltd. >>> > Flex|Air >>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// >>> www.meetup.com/GO3D-Games-Opensource-3D/ >>> > Tel:054-4962254 >>> > [email protected] >>> > [email protected] >> >> >> > > > -- > David Lenaerts > Flash platform developer > http://www.derschmale.com > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
