one line in the Prefab step I love :)) "You may see a warning at this stage like the one illustrated below. I have found it is safe to ignore it. "
It's in the case you have posted simply telling you that you have invalid uv's in your model. Means that somewhere in your model 3 faces probably, have a wrong mapping or no uv's found. Prefab defines in this case new valid uv's for you. So if later on,you discover a part in your world with weird appearance, you'll know you've been warned :)) Fabrice On Aug 26, 2010, at 6:01 PM, David Lenaerts wrote: > Great work John! Very interesting approach, inverting the faces :-) > Hopefully it will help many people, as it seems the BSP feature is gaining > momentum :D > > On Thu, Aug 26, 2010 at 5:45 PM, Bruno Fenzl <[email protected]> wrote: > Thank you very much!! It will be very usefull!!! > > > On Thu, Aug 26, 2010 at 4:30 PM, joebass <[email protected]> wrote: > Thanks a lot! Beautiful job. > > On Aug 26, 9:28 am, Michael Iv <[email protected]> wrote: > > Thanks for sharing your experience , in few weeks I am going to start > > experimenting with BSP too,then I believe your info is going to be extremely > > helpful. :) > > > > On Thu, Aug 26, 2010 at 3:58 PM, John Wilson < > > > > [email protected]> wrote: > > > Hi, > > > > > I have posted some hints and tips for creating a BSP Tree that may > > > help people with some of the issues that confused me. > > > > > To access the material, go to: > > > > >http://john-wilson.110mb.com/index.html > > > > > Select the "In the City" demo at the top left. Hope it helps. > > > > > John Wilson > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] > > > > > -- > David Lenaerts > Flash platform developer > http://www.derschmale.com
