one line in the Prefab step I love :))

"You may see a warning at this stage like the one illustrated below. I have 
found it is safe to ignore it. "

It's in the case you have posted simply telling you that you have invalid uv's 
in your model.
Means that somewhere in your model 3 faces probably, have a wrong mapping or no 
uv's found. Prefab defines in this case new valid uv's for you.
So if later on,you discover a part in your world with weird appearance, you'll 
know you've been warned :))

Fabrice

On Aug 26, 2010, at 6:01 PM, David Lenaerts wrote:

> Great work John! Very interesting approach, inverting the faces :-)
> Hopefully it will help many people, as it seems the BSP feature is gaining 
> momentum :D
> 
> On Thu, Aug 26, 2010 at 5:45 PM, Bruno Fenzl <[email protected]> wrote:
> Thank you very much!! It will be very usefull!!!
> 
> 
> On Thu, Aug 26, 2010 at 4:30 PM, joebass <[email protected]> wrote:
> Thanks a lot!  Beautiful job.
> 
> On Aug 26, 9:28 am, Michael Iv <[email protected]> wrote:
> > Thanks for sharing your experience , in few weeks I am going to start
> > experimenting with BSP too,then I believe your info is going to be extremely
> > helpful. :)
> >
> > On Thu, Aug 26, 2010 at 3:58 PM, John Wilson <
> >
> > [email protected]> wrote:
> > > Hi,
> >
> > > I have posted some hints and tips for creating a BSP Tree that may
> > > help people with some of the issues that confused me.
> >
> > > To access the material, go to:
> >
> > >http://john-wilson.110mb.com/index.html
> >
> > > Select the "In the City" demo at the top left.  Hope it helps.
> >
> > > John Wilson
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air 
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]
> 
> 
> 
> 
> -- 
> David Lenaerts
> Flash platform developer
> http://www.derschmale.com

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