Hi Fabrice, Yes, I understood the error message, and have seen it many times, but I haven't yet had a problem with any missing UVs or incorrect mappings - if there were problems they were not visible. By the way, I don't intend any criticism of Prefab, I think it's great.
Regards, John On Aug 26, 5:18 pm, Fabrice3D <[email protected]> wrote: > one line in the Prefab step I love :)) > > "You may see a warning at this stage like the one illustrated below. I have > found it is safe to ignore it. " > > It's in the case you have posted simply telling you that you have invalid > uv's in your model. > Means that somewhere in your model 3 faces probably, have a wrong mapping or > no uv's found. Prefab defines in this case new valid uv's for you. > So if later on,you discover a part in your world with weird appearance, > you'll know you've been warned :)) > > Fabrice > > On Aug 26, 2010, at 6:01 PM, David Lenaerts wrote: > > > > > Great work John! Very interesting approach, inverting the faces :-) > > Hopefully it will help many people, as it seems the BSP feature is gaining > > momentum :D > > > On Thu, Aug 26, 2010 at 5:45 PM, Bruno Fenzl <[email protected]> wrote: > > Thank you very much!! It will be very usefull!!! > > > On Thu, Aug 26, 2010 at 4:30 PM, joebass <[email protected]> wrote: > > Thanks a lot! Beautiful job. > > > On Aug 26, 9:28 am, Michael Iv <[email protected]> wrote: > > > Thanks for sharing your experience , in few weeks I am going to start > > > experimenting with BSP too,then I believe your info is going to be > > > extremely > > > helpful. :) > > > > On Thu, Aug 26, 2010 at 3:58 PM, John Wilson < > > > > [email protected]> wrote: > > > > Hi, > > > > > I have posted some hints and tips for creating a BSP Tree that may > > > > help people with some of the issues that confused me. > > > > > To access the material, go to: > > > > >http://john-wilson.110mb.com/index.html > > > > > Select the "In the City" demo at the top left. Hope it helps. > > > > > John Wilson > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > Tel:054-4962254begin_of_the_skype_highlighting 054-4962254 end_of_the_skype_highlighting > > > [email protected] > > > [email protected] > > > -- > > David Lenaerts > > Flash platform developer > >http://www.derschmale.com- Hide quoted text - > > - Show quoted text -
