Thanks a lot Fabrice!

btw in answer to previous notes :

> Are you using the zip sources or svn?
zip, i should switch to svn but truth is I modified some things in the
zip already (some really minor bugs), so maybe I'm outdated. I will
switch to svn soon, and test your update

>Maybe the limitation is at mesh level instead at obj level?
Interesting point, I could ask the graphists to divide objects inside
objs

> I hope you do not plan online content here, but some offline editor app of 
> some kind.
Yes, offline content. And when we'll have to switch to online, I
will :
- zip/unzip or embed the obj so it's compressed properly
- get simplified meshes if it's still too big
That's some issues but it's issues I know I can deal with.

Thanks again, next question coming... in another thread :D

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