Hi,

We are so happy that the filter is supported in Broomstick, but it is
too too slow, without the filter, our 3d game has more than 60FPS, but
when added a motion blur filter, it drop to only 7FPS. I also look
into the source code, i see the filter are using new molehill to
implement, it should be gpu accelerated, am i right?

This function is so important to us, someone can give some tip will be
very appreciated.

Reply via email to