Hi, We are so happy that the filter is supported in Broomstick, but it is too too slow, without the filter, our 3d game has more than 60FPS, but when added a motion blur filter, it drop to only 7FPS. I also look into the source code, i see the filter are using new molehill to implement, it should be gpu accelerated, am i right?
This function is so important to us, someone can give some tip will be very appreciated.
