I would like to find also, how Broomstick is managing filters. Filters are very important for VFX. Thats why we need them.
On May 26, 9:01 am, Michael Iv <[email protected]> wrote: > I used it and had no GPU drop. > > On Thu, May 26, 2011 at 7:36 AM, iiley Chen <[email protected]> wrote: > > Hi, > > > We are so happy that the filter is supported in Broomstick, but it is > > too too slow, without the filter, our 3d game has more than 60FPS, but > > when added a motion blur filter, it drop to only 7FPS. I also look > > into the source code, i see the filter are using new molehill to > > implement, it should be gpu accelerated, am i right? > > > This function is so important to us, someone can give some tip will be > > very appreciated. > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
