Well, a simple Blur Filter should run smoothly even on an old 32 MB
GPU.
Or there is a need of 1024 MB GPU for Blur Filter ?

On May 30, 10:58 pm, Michael Iv <[email protected]> wrote:
> Those filters are post processing which means they apply to the whole
> scene.But I guess some kind of masking can be designed to apply them to
> specific regions.
>
> 2011/5/30 Grégory Lardon <[email protected]>
>
> > Hello,
>
> > I have just checked these 3D Filters, they are wonderfull !
> > DepthOfField and Blur seems to crash,
> > but the MotionBlur and Bloom filters are really impressive.
>
> > Will it be possible to ass this kind of filter on separate objects ?
> > Actually it's only applied to the entire scene.
>
> > Grég
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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