Well, a simple Blur Filter should run smoothly even on an old 32 MB GPU. Or there is a need of 1024 MB GPU for Blur Filter ?
On May 30, 10:58 pm, Michael Iv <[email protected]> wrote: > Those filters are post processing which means they apply to the whole > scene.But I guess some kind of masking can be designed to apply them to > specific regions. > > 2011/5/30 Grégory Lardon <[email protected]> > > > Hello, > > > I have just checked these 3D Filters, they are wonderfull ! > > DepthOfField and Blur seems to crash, > > but the MotionBlur and Bloom filters are really impressive. > > > Will it be possible to ass this kind of filter on separate objects ? > > Actually it's only applied to the entire scene. > > > Grég > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
