I used it and had no GPU drop.

On Thu, May 26, 2011 at 7:36 AM, iiley Chen <[email protected]> wrote:

> Hi,
>
> We are so happy that the filter is supported in Broomstick, but it is
> too too slow, without the filter, our 3d game has more than 60FPS, but
> when added a motion blur filter, it drop to only 7FPS. I also look
> into the source code, i see the filter are using new molehill to
> implement, it should be gpu accelerated, am i right?
>
> This function is so important to us, someone can give some tip will be
> very appreciated.




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