I used it and had no GPU drop. On Thu, May 26, 2011 at 7:36 AM, iiley Chen <[email protected]> wrote:
> Hi, > > We are so happy that the filter is supported in Broomstick, but it is > too too slow, without the filter, our 3d game has more than 60FPS, but > when added a motion blur filter, it drop to only 7FPS. I also look > into the source code, i see the filter are using new molehill to > implement, it should be gpu accelerated, am i right? > > This function is so important to us, someone can give some tip will be > very appreciated. -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
