Sure you can.You need to extends Away3d for that.That means you need the vertices positions to be calculated based on mouse proximity.Also you need to add tweening,spring etc.Shortly by default you can't but with a little effort it is absolutely possible
On Thu, Jun 2, 2011 at 9:24 PM, ryancanulla <[email protected]> wrote: > http://wonder-wall.com/#project/en > > What I'm tying to do is tesselate an area into several triangles to > allow free transform distortion on BitmapData objects. > > Thanks in advance! > > Ryan -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
