Sure you can.You need to extends Away3d for that.That means you need the
vertices positions to be calculated based on mouse proximity.Also you need
to add tweening,spring etc.Shortly by default you can't but with a little
effort it is absolutely possible

On Thu, Jun 2, 2011 at 9:24 PM, ryancanulla <[email protected]> wrote:

> http://wonder-wall.com/#project/en
>
> What I'm tying to do is tesselate an area into several triangles to
> allow free transform distortion on BitmapData objects.
>
> Thanks in advance!
>
> Ryan




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