He He .This is it ,no Away3D.I love those Japanese ... On Fri, Jun 3, 2011 at 12:51 PM, Karim Beyrouti <[email protected]> wrote:
> Not Away3D - but how about this one : http://wonderfl.net/c/kzVu ? > > > <http://wonderfl.net/c/kzVu>- karim > > On 3 Jun 2011, at 10:37, richardolsson wrote: > > I would not use Away3D at all for that (and I'm usually pretty fond of > using Away3D ;)) because there's little need to do that in full 3D. > Just create a very simple custom engine that you draw using > drawTriangles(). It should be no more than a couple of hundred lines > of code to create the engine. I've done similar things and it's really > not hard because you don't have to worry about rotation, or possibly > even depth, so the math is really simple. > > > Cheers > /Richard (Away3D) > > On Jun 2, 9:44 pm, Michael Iv <[email protected]> wrote: > > Sure you can.You need to extends Away3d for that.That means you need the > > vertices positions to be calculated based on mouse proximity.Also you need > > to add tweening,spring etc.Shortly by default you can't but with a little > > effort it is absolutely possible > > > On Thu, Jun 2, 2011 at 9:24 PM, ryancanulla <[email protected]> wrote: > > http://wonder-wall.com/#project/en > > > What I'm tying to do is tesselate an area into several triangles to > > allow free transform distortion on BitmapData objects. > > > Thanks in advance! > > > Ryan > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
