He He .This is it ,no Away3D.I love those Japanese ...

On Fri, Jun 3, 2011 at 12:51 PM, Karim Beyrouti <[email protected]> wrote:

> Not Away3D - but how about this one : http://wonderfl.net/c/kzVu ?
>
>
> <http://wonderfl.net/c/kzVu>- karim
>
> On 3 Jun 2011, at 10:37, richardolsson wrote:
>
> I would not use Away3D at all for that (and I'm usually pretty fond of
> using Away3D ;)) because there's little need to do that in full 3D.
> Just create a very simple custom engine that you draw using
> drawTriangles(). It should be no more than a couple of hundred lines
> of code to create the engine. I've done similar things and it's really
> not hard because you don't have to worry about rotation, or possibly
> even depth, so the math is really simple.
>
>
> Cheers
> /Richard (Away3D)
>
> On Jun 2, 9:44 pm, Michael Iv <[email protected]> wrote:
>
> Sure you can.You need to extends Away3d for that.That means you need the
>
> vertices positions to be calculated based on mouse proximity.Also you need
>
> to add tweening,spring etc.Shortly by default you can't but with a little
>
> effort it is absolutely possible
>
>
> On Thu, Jun 2, 2011 at 9:24 PM, ryancanulla <[email protected]> wrote:
>
> http://wonder-wall.com/#project/en
>
>
> What I'm tying to do is tesselate an area into several triangles to
>
> allow free transform distortion on BitmapData objects.
>
>
> Thanks in advance!
>
>
> Ryan
>
>
> --
>
> Michael Ivanov ,Programmer
>
> Neurotech Solutions Ltd.
>
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>
> Tel:054-4962254
>
> [email protected]
>
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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