this is in 3dsmax spherify modifier with volume vertex select sphere

2011/6/3 Michael Iv <[email protected]>

> He He .This is it ,no Away3D.I love those Japanese ...
>
> On Fri, Jun 3, 2011 at 12:51 PM, Karim Beyrouti <[email protected]> wrote:
>
>> Not Away3D - but how about this one : http://wonderfl.net/c/kzVu ?
>>
>>
>> <http://wonderfl.net/c/kzVu>- karim
>>
>> On 3 Jun 2011, at 10:37, richardolsson wrote:
>>
>> I would not use Away3D at all for that (and I'm usually pretty fond of
>> using Away3D ;)) because there's little need to do that in full 3D.
>> Just create a very simple custom engine that you draw using
>> drawTriangles(). It should be no more than a couple of hundred lines
>> of code to create the engine. I've done similar things and it's really
>> not hard because you don't have to worry about rotation, or possibly
>> even depth, so the math is really simple.
>>
>>
>> Cheers
>> /Richard (Away3D)
>>
>> On Jun 2, 9:44 pm, Michael Iv <[email protected]> wrote:
>>
>> Sure you can.You need to extends Away3d for that.That means you need the
>>
>> vertices positions to be calculated based on mouse proximity.Also you need
>>
>> to add tweening,spring etc.Shortly by default you can't but with a little
>>
>> effort it is absolutely possible
>>
>>
>> On Thu, Jun 2, 2011 at 9:24 PM, ryancanulla <[email protected]>
>> wrote:
>>
>> http://wonder-wall.com/#project/en
>>
>>
>> What I'm tying to do is tesselate an area into several triangles to
>>
>> allow free transform distortion on BitmapData objects.
>>
>>
>> Thanks in advance!
>>
>>
>> Ryan
>>
>>
>> --
>>
>> Michael Ivanov ,Programmer
>>
>> Neurotech Solutions Ltd.
>>
>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>>
>> Tel:054-4962254
>>
>> [email protected]
>>
>> [email protected]
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


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