Not Away3D - but how about this one : http://wonderfl.net/c/kzVu ?
- karim On 3 Jun 2011, at 10:37, richardolsson wrote: > I would not use Away3D at all for that (and I'm usually pretty fond of > using Away3D ;)) because there's little need to do that in full 3D. > Just create a very simple custom engine that you draw using > drawTriangles(). It should be no more than a couple of hundred lines > of code to create the engine. I've done similar things and it's really > not hard because you don't have to worry about rotation, or possibly > even depth, so the math is really simple. > > > Cheers > /Richard (Away3D) > > On Jun 2, 9:44 pm, Michael Iv <[email protected]> wrote: >> Sure you can.You need to extends Away3d for that.That means you need the >> vertices positions to be calculated based on mouse proximity.Also you need >> to add tweening,spring etc.Shortly by default you can't but with a little >> effort it is absolutely possible >> >> On Thu, Jun 2, 2011 at 9:24 PM, ryancanulla <[email protected]> wrote: >>> http://wonder-wall.com/#project/en >> >>> What I'm tying to do is tesselate an area into several triangles to >>> allow free transform distortion on BitmapData objects. >> >>> Thanks in advance! >> >>> Ryan >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected]
