Not Away3D - but how about this one : http://wonderfl.net/c/kzVu ? 


- karim 

On 3 Jun 2011, at 10:37, richardolsson wrote:

> I would not use Away3D at all for that (and I'm usually pretty fond of
> using Away3D ;)) because there's little need to do that in full 3D.
> Just create a very simple custom engine that you draw using
> drawTriangles(). It should be no more than a couple of hundred lines
> of code to create the engine. I've done similar things and it's really
> not hard because you don't have to worry about rotation, or possibly
> even depth, so the math is really simple.
> 
> 
> Cheers
> /Richard (Away3D)
> 
> On Jun 2, 9:44 pm, Michael Iv <[email protected]> wrote:
>> Sure you can.You need to extends Away3d for that.That means you need the
>> vertices positions to be calculated based on mouse proximity.Also you need
>> to add tweening,spring etc.Shortly by default you can't but with a little
>> effort it is absolutely possible
>> 
>> On Thu, Jun 2, 2011 at 9:24 PM, ryancanulla <[email protected]> wrote:
>>> http://wonder-wall.com/#project/en
>> 
>>> What I'm tying to do is tesselate an area into several triangles to
>>> allow free transform distortion on BitmapData objects.
>> 
>>> Thanks in advance!
>> 
>>> Ryan
>> 
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]

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