AFAIK GDresizer does all the little artwork like eg. cover_96x96_p.png

Right, but I thought everything was pre-cached at scan time. Even if

No, it's not: only sizes which are expected to be used often, very likely, and lots at the same time are pre-cached. That's mostly the smaller sizes used in browse modes, where the UIs would often require them by the dozens, or hundreds at the same time. But eg. the size shown on the device's Now Playing screen is not pre-cached, as this is a single image only, and you'd hardly ever need all of them.

Now there's a twist to this which can have a massive influence on the artwork.db file cache: applications or plugins can register their own sizes to be pre-cached. Eg. iPeng does this. Therefore the size of your cache file depends on your use of 3rd party tools, too. You can find those additional sizes in Settings/Advanced/Performance.

some of the sizes aren't precached, if the same original images are
being handled later, you'd think GDresizer wouldn't have a problem with
them.

That's true.

Is there a debugging flag that could be turned on to better tell what's
causing the crash?

artwork

--

Michael
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