Please Don't kill softbodies, it is still needed for natural movements
of objects, cloth cannot maintain its shape well enough nor does it
maintain impact shapes and the the amount of options in SB is simply
amazing, I'd say change to docs to reflect that SB is NOT for cloth
including the screenshots, use the cloth sim for that, please im begging
you don't kill SB it is a critical part of effects and character
building and a critical part of blender itself


On Wed, 2010-03-03 at 01:09 +0100, bjornmose wrote:
> Hi all,
> I've been watching 2.5 evolving and I feel the (one size fits all .. 
> experimental physics code) soft body module has been replaced by the far 
> better cloth module at the hot spots. ( Thanks will go to janne and daniel )
> Further I think that future development ( in Blender ) should focus on 
> visual effects rather than try to simulate real world physics (which is 
> 'in given range' mission impossible ) .
> So I'd like to kindly ask for the permission to remove  that  wrong view 
> angled, physicists, crappy code.
> BM
> 
> 
>  
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-- 
Michael Fox 
Developer and user of Blender3d
www.blender.org
http://mfoxdogg.googlepages.com

mfoxd...@gmail.com

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