/nazgul wrote//Thu Feb 25 19:56:49 CET 2010/: Hi, Blender community!
I've done some work in constructive modifiers for curves. Details are here: http://projects.blender.org/tracker/index.php?func=detail&aid=21350&group_id=9&atid=127 <http://projects.blender.org/tracker/index.php?func=detail&aid=21350&group_id=9&atid=127> Hi Blender developers, I think it is a good start, but there is still a great need to add a real "DerivedNurbs" system. Such a system could be really beneficial for the future of nurbs in blender. 1. Effect(shortterm): the ability apply the existing constructive modifiers and still having a nurbs object afterwards 2. Effect(midterm): possibility to write new modifiers like Boolean and more nurbs specific ones, like project, loft, swift/bevel, split along an object, etc. 3. Effect(longterm): dependency for the development of a constructive node system for nurbs modeling (in combination with the upcoming global[gamelogic] nodesystem) Of course the efforts in that direction should be made ontop of libnurbana, in order to avoid extra work to convert it, when nurbs25 branch is added to trunk. Regards, tobias _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers