/nazgul wrote//Thu Feb 25 19:56:49 CET 2010/:

    Hi, Blender community!

    I've done some work in constructive modifiers for curves.
    Details are here:
    
http://projects.blender.org/tracker/index.php?func=detail&aid=21350&group_id=9&atid=127
    
<http://projects.blender.org/tracker/index.php?func=detail&aid=21350&group_id=9&atid=127>


Hi Blender developers,
I think it is a good start, but there is still a great need to add a real 
"DerivedNurbs" system.
Such a system could be really beneficial for the future of nurbs in blender.
1. Effect(shortterm): the ability apply the existing constructive modifiers and 
still having a nurbs object afterwards
2. Effect(midterm): possibility to write new modifiers like Boolean and more 
nurbs specific ones, like project, loft, swift/bevel, split along an object, 
etc.
3. Effect(longterm): dependency for the development of a constructive node 
system for nurbs modeling (in combination with the upcoming global[gamelogic] 
nodesystem)
Of course the efforts in that direction should be made ontop of libnurbana, in 
order to avoid extra work to convert it, when nurbs25 branch is added to trunk.
Regards,
tobias

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