Why can't we use mesh to store only constructed curves/surfaces?  IMHO 
in this case we shouldn't use any tricks to handle weight and to 
reconstruct curve from mesh.

And as I wrote earlier, we could add modifiers, ahich will affects on 
curve data (if I'm right is stores in DispList) and bevel/tape objects/

Which approach does the community prefer?

Laurynas Duburas wrote:
> That's what I meant.
>    
>> So maybe we should have wrappers just for creating existing DerivedMesh
>> structures, which will work with curve object?
>>
>>      
> I guess, control point weight information to newly created ones could be
> carried through CustomData. Surface grid and curve leg structure can be
> reconstructed by following newly created edges.
>
> There is another problem in these two modifiers. Vertex merging can
> violate lattice structure, these cases might be tricky to handle. In
> worst case maybe it's possible to end up the error message.
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-- 
With best regards, Sergey I. Sharybin

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