Why can't we use mesh to store only constructed curves/surfaces? IMHO in this case we shouldn't use any tricks to handle weight and to reconstruct curve from mesh.
And as I wrote earlier, we could add modifiers, ahich will affects on curve data (if I'm right is stores in DispList) and bevel/tape objects/ Which approach does the community prefer? Laurynas Duburas wrote: > That's what I meant. > >> So maybe we should have wrappers just for creating existing DerivedMesh >> structures, which will work with curve object? >> >> > I guess, control point weight information to newly created ones could be > carried through CustomData. Surface grid and curve leg structure can be > reconstructed by following newly created edges. > > There is another problem in these two modifiers. Vertex merging can > violate lattice structure, these cases might be tricky to handle. In > worst case maybe it's possible to end up the error message. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committer -- With best regards, Sergey I. Sharybin _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers