Interesting idea, but i'm afraid it'll be some troubles with curve 
animation and editing after adding "Curve as s mesh" modifier to a mesh 
and editing such curve.

Agustin Benavidez wrote:
> Mesh Modifier idea: "CURVE AS A MESH" Modifier
>
> The idea is simply, put a plane mesh, edit mode and delete all
> geometry, put the "CURVE AS MESH" modifier and it will allow to select
> a curve already tessellated by any curve Function like Bevel, so the
> modifier simply does the extraction of the tessellated result of the
> Bevel curve and put it on the mesh that has this Curve Ass Modifier,
> voila you have a tessellated curve modified with the mesh modifiers!
>
> I know that the curve itself doesn't get modified but at least you
> have more parametric modeling possibilities with the tessellated
> curves.
>
> Agus.
>
>
> 2010/2/19 Laurynas Duburas<lad...@gmail.com>:
>    
>> That's what I meant.
>>      
>>> So maybe we should have wrappers just for creating existing DerivedMesh
>>> structures, which will work with curve object?
>>>
>>>        
>> I guess, control point weight information to newly created ones could be
>> carried through CustomData. Surface grid and curve leg structure can be
>> reconstructed by following newly created edges.
>>
>> There is another problem in these two modifiers. Vertex merging can
>> violate lattice structure, these cases might be tricky to handle. In
>> worst case maybe it's possible to end up the error message.
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>>      
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>    


-- 
With best regards, Sergey I. Sharybin

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