Interesting idea, but i'm afraid it'll be some troubles with curve animation and editing after adding "Curve as s mesh" modifier to a mesh and editing such curve.
Agustin Benavidez wrote: > Mesh Modifier idea: "CURVE AS A MESH" Modifier > > The idea is simply, put a plane mesh, edit mode and delete all > geometry, put the "CURVE AS MESH" modifier and it will allow to select > a curve already tessellated by any curve Function like Bevel, so the > modifier simply does the extraction of the tessellated result of the > Bevel curve and put it on the mesh that has this Curve Ass Modifier, > voila you have a tessellated curve modified with the mesh modifiers! > > I know that the curve itself doesn't get modified but at least you > have more parametric modeling possibilities with the tessellated > curves. > > Agus. > > > 2010/2/19 Laurynas Duburas<lad...@gmail.com>: > >> That's what I meant. >> >>> So maybe we should have wrappers just for creating existing DerivedMesh >>> structures, which will work with curve object? >>> >>> >> I guess, control point weight information to newly created ones could be >> carried through CustomData. Surface grid and curve leg structure can be >> reconstructed by following newly created edges. >> >> There is another problem in these two modifiers. Vertex merging can >> violate lattice structure, these cases might be tricky to handle. In >> worst case maybe it's possible to end up the error message. >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > -- With best regards, Sergey I. Sharybin _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers