Tried but I get linker error: LINK : fatal error LNK1181: cannot open input file '..\..\lib\Release\bf_editor_space_view3d.lib'
On 13 May 2011 20:23, Campbell Barton <ideasma...@gmail.com> wrote: > Patch for camera view locking. > Access from View panel under the "Lock to Cursor" button, > > http://codereview.appspot.com/4528068/ > > On Wed, Apr 27, 2011 at 6:22 AM, Damir Prebeg <blend.fact...@gmail.com> wrote: >> Actually, IMHO Blender has the best 3D view navigation on the market >> and I simply love it. I realize that and I cry every time when I have >> to manipulate some other 3D App views. >> I don't mind to have a set of widgets that would help, but current >> shortcut key based navigation is priceless. >> Only thing that I would like to have is ability to manipulate with cam >> (or object) view in the same way as I manipulate with every other >> view. >> >> On 27 April 2011 08:01, Daniel Salazar - 3Developer.com >> <zan...@gmail.com> wrote: >>> Yes Ive been thinking in something like that, I think the navigation >>> is overall too hard and hotkey oriented, lots of local rotations and >>> grabs without the widgets there to help. I wonder if we could design a >>> set of in camera view widgets? >>> >>> Daniel Salazar >>> 3Developer.com >>> >>> >>> >>> On Tue, Apr 26, 2011 at 11:59 PM, Damir Prebeg <blend.fact...@gmail.com> >>> wrote: >>>> How bout a pin icon in one corner of camera view so when activated, >>>> cam view (or any object view) would act as regular view? >>>> And ALT could be a shortcut key that would temporary glue cam to the >>>> view (Alt+MMB would rotate cam, CTRL+ALT+MMB would move camera forward >>>> or backward and SHIFT+ALT+MMB would pan camera?) >>>> >>>> On 27 April 2011 07:36, Mats Holmberg <mats.holmb...@2me.fi> wrote: >>>>> And if this would work for the camera, then it should also work for >>>>> anything else (lamps mainly). The script didn't work for me on osx - the >>>>> view is not locked to the camera view and trackballing around loses the >>>>> camera lock alltogether =) >>>>> >>>>> Cheers, >>>>> -mats >>>>> >>>>> On 27.4.2011, at 1.39, Daniel Salazar - 3Developer.com wrote: >>>>> >>>>>> @dfelinto(pto): nope, it would need to *stay* in camera view when panning >>>>>> and dollying around :) >>>>>> >>>>>> Daniel Salazar >>>>>> 3Developer.com >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Apr 26, 2011 at 12:58 PM, Dalai Felinto <dfeli...@gmail.com> >>>>>> wrote: >>>>>>>> Below you can find some code for (...) Lock camera to view. >>>>>>> Isn't this what Ctrl+Alt+Numpad0 do? (align camera to view -- which >>>>>>> even takes care of non-perspective views) >>>>>>> >>>>>>> On my understanding what people are ranting is for the lack of options >>>>>>> to move while "inside" the camera mode. >>>>>>> >>>>>>> -- >>>>>>> Dalai >>>>>>> >>>>>>> 2011/4/26 bartius crouch <bartius.cro...@gmail.com>: >>>>>>>>> Also a lock camera to view option would be great so we can just move >>>>>>>>> the camera like we move any other viewport >>>>>>>> >>>>>>>> Like Campbell said, that isn't very hard to do in python. Below you >>>>>>>> can find >>>>>>>> some code for it. >>>>>>>> Copy the text below into the text-editor, Run Script (alt+P), go to >>>>>>>> 3d-view, >>>>>>>> search (spacebar) for Lock camera to view. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> import bpy >>>>>>>> import mathutils >>>>>>>> >>>>>>>> >>>>>>>> class ModalOperator(bpy.types.Operator): >>>>>>>> '''Move camera along with the viewport''' >>>>>>>> bl_idname = "view3d.lock_camera" >>>>>>>> bl_label = "Lock camera to view" >>>>>>>> >>>>>>>> @classmethod >>>>>>>> def poll(cls, context): >>>>>>>> camera = context.scene.camera >>>>>>>> if not camera: >>>>>>>> return(False) >>>>>>>> return(camera.name in context.scene.objects) >>>>>>>> >>>>>>>> def modal(self, context, event): >>>>>>>> camera = context.scene.camera >>>>>>>> rv3d = context.space_data.region_3d >>>>>>>> >>>>>>>> # rotation + location >>>>>>>> camera.matrix_world = rv3d.view_matrix.copy().inverted() >>>>>>>> >>>>>>>> # override location to take view_distance into account >>>>>>>> rotation = rv3d.view_matrix.copy().to_3x3().inverted() >>>>>>>> z_normal = mathutils.Vector([0.0, 0.0, 1.0]) * rotation >>>>>>>> camera.location = rv3d.view_location + (rv3d.view_distance * >>>>>>>> z_normal) >>>>>>>> >>>>>>>> # handle events >>>>>>>> if event.type in ['LEFTMOUSE', 'NUMPAD_ENTER', 'RET']: >>>>>>>> context.area.header_text_set() >>>>>>>> return {'FINISHED'} >>>>>>>> elif event.type == 'ESC': >>>>>>>> camera.matrix_world = self.camera_matrix >>>>>>>> context.area.header_text_set() >>>>>>>> return {'CANCELLED'} >>>>>>>> >>>>>>>> return {'PASS_THROUGH'} >>>>>>>> >>>>>>>> def invoke(self, context, event): >>>>>>>> context.window_manager.modal_handler_add(self) >>>>>>>> self.camera_matrix = context.scene.camera.matrix_world.copy() >>>>>>>> context.space_data.region_3d.view_perspective = 'PERSP' >>>>>>>> context.area.header_text_set("ESC to cancel, ENTER or LMB to >>>>>>>> confirm") >>>>>>>> return {'RUNNING_MODAL'} >>>>>>>> >>>>>>>> >>>>>>>> def register(): >>>>>>>> bpy.utils.register_class(ModalOperator) >>>>>>>> >>>>>>>> >>>>>>>> def unregister(): >>>>>>>> bpy.utils.unregister_class(ModalOperator) >>>>>>>> >>>>>>>> >>>>>>>> if __name__ == "__main__": >>>>>>>> register() >>>>>>> _______________________________________________ >>>>>>> Bf-committers mailing list >>>>>>> Bf-committers@blender.org >>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>>> >>>>>> _______________________________________________ >>>>>> Bf-committers mailing list >>>>>> Bf-committers@blender.org >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> Bf-committers@blender.org >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers