made a new patch, needs to be applied against r36680. - Camera view transformation is copied to the view before starting zoom/pan/dolly. - Delta rotations dont make the view jump anymore (bug fixed in trunk)
http://codereview.appspot.com/4545045/ On Sat, May 14, 2011 at 4:21 AM, Mike S <blender...@mikes.id.au> wrote: > > oh ... this occurs with or without the camera selected using the middle > mouse button navigation and/or zoom AND Auto Depth option Enabled. > > With the Auto Depth disabled seems to work moving the view using the > middle mouse nav with camera selected or not. Zooming with middle mouse > or CNTL middle mouse push still has issues IF the camera is not selected. > > With camera selected and LCV on using G/R hotkeys in local or world > works fine. > > Hmm it seems like using the 3D view AND clicking in 3D space with middle > mouse as part of a view change leads to the jumps when back in the > camera with LCV enabled. Just toggling "0" in and out has no effect... > you have to change the 3D view to cause the jump in cam view with LCV > enabled. > > Sorry I can not yet pin it down to something definite. The addition > seems fine in probably most if the use cases. I do tend to find the > outlier cases as I probably don't work in the same way most 3d artists > do ^_^. > > Mike. > > On 11/05/14 13:07, Mike S wrote: >> Only one problem I can see at the moment with this fine addition is >> returning to locked camera view to adjust can snap your camera to the >> last 3D viewport position rather than adjust the current camera position. >> >> 1. Set up the camera view you want with "lock Camera/view" (LCV) set. >> 2. Turn off LCV as if you want to say adjust a light etc etc elsewhere >> in the scene. Moving your 3D viewport to do the adjustments. >> 3. Press "0" to get back into camera as you left it at 1. >> 4. Turn on the LCV checkbox ...all is well so far. >> 5. Attempt to adjust camera view , slight nudge zoom etc, and the camera >> will snap to the last 3D view position you used to adjust your other >> elements in. Thus you have to reposition again. >> >> >> Mike. >> >> On 11/05/14 12:26, Mike S wrote: >>> Seems to work fine with SCONS build on OSX against 36676. >>> >>> Mike. >>> >>> >>> On 11/05/14 12:11, Campbell Barton wrote: >>>> Can't see why linking would fail, did you apply the patch against >>>> blender r36676? >>>> >>>> On Fri, May 13, 2011 at 9:46 PM, Damir >>>> Prebeg<blend.fact...@gmail.com> wrote: >>>>> Tried but I get linker error: >>>>> LINK : fatal error LNK1181: cannot open input file >>>>> '..\..\lib\Release\bf_editor_space_view3d.lib' >>>>> >>>>> On 13 May 2011 20:23, Campbell Barton<ideasma...@gmail.com> wrote: >>>>>> Patch for camera view locking. >>>>>> Access from View panel under the "Lock to Cursor" button, >>>>>> >>>>>> http://codereview.appspot.com/4528068/ >>>>>> >>> >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers