Only one problem I can see at the moment with this fine addition is 
returning to locked camera view to adjust can snap your camera to the 
last 3D viewport position rather than adjust the current camera position.

1. Set up the camera view you want with "lock Camera/view" (LCV) set.
2. Turn off LCV as if you want to say adjust a light etc etc elsewhere 
in the scene. Moving your 3D viewport to do the adjustments.
3. Press "0" to get back into camera as you left it at 1.
4. Turn on the LCV checkbox ...all is well so far.
5. Attempt to adjust camera view , slight nudge zoom etc, and the camera 
will snap to the last 3D view position you used to adjust your other 
elements in.  Thus you have to reposition again.


Mike.

On 11/05/14 12:26, Mike S wrote:
> Seems to work fine with SCONS build on OSX against 36676.
>
> Mike.
>
>
> On 11/05/14 12:11, Campbell Barton wrote:
>> Can't see why linking would fail, did you apply the patch against
>> blender r36676?
>>
>> On Fri, May 13, 2011 at 9:46 PM, Damir Prebeg<blend.fact...@gmail.com>   
>> wrote:
>>> Tried but I get linker error:
>>> LINK : fatal error LNK1181: cannot open input file
>>> '..\..\lib\Release\bf_editor_space_view3d.lib'
>>>
>>> On 13 May 2011 20:23, Campbell Barton<ideasma...@gmail.com>   wrote:
>>>> Patch for camera view locking.
>>>> Access from View panel under the "Lock to Cursor" button,
>>>>
>>>> http://codereview.appspot.com/4528068/
>>>>
>
>
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