Can't see why linking would fail, did you apply the patch against blender r36676?
On Fri, May 13, 2011 at 9:46 PM, Damir Prebeg <blend.fact...@gmail.com> wrote: > Tried but I get linker error: > LINK : fatal error LNK1181: cannot open input file > '..\..\lib\Release\bf_editor_space_view3d.lib' > > On 13 May 2011 20:23, Campbell Barton <ideasma...@gmail.com> wrote: >> Patch for camera view locking. >> Access from View panel under the "Lock to Cursor" button, >> >> http://codereview.appspot.com/4528068/ >> >> On Wed, Apr 27, 2011 at 6:22 AM, Damir Prebeg <blend.fact...@gmail.com> >> wrote: >>> Actually, IMHO Blender has the best 3D view navigation on the market >>> and I simply love it. I realize that and I cry every time when I have >>> to manipulate some other 3D App views. >>> I don't mind to have a set of widgets that would help, but current >>> shortcut key based navigation is priceless. >>> Only thing that I would like to have is ability to manipulate with cam >>> (or object) view in the same way as I manipulate with every other >>> view. >>> >>> On 27 April 2011 08:01, Daniel Salazar - 3Developer.com >>> <zan...@gmail.com> wrote: >>>> Yes Ive been thinking in something like that, I think the navigation >>>> is overall too hard and hotkey oriented, lots of local rotations and >>>> grabs without the widgets there to help. I wonder if we could design a >>>> set of in camera view widgets? >>>> >>>> Daniel Salazar >>>> 3Developer.com >>>> >>>> >>>> >>>> On Tue, Apr 26, 2011 at 11:59 PM, Damir Prebeg <blend.fact...@gmail.com> >>>> wrote: >>>>> How bout a pin icon in one corner of camera view so when activated, >>>>> cam view (or any object view) would act as regular view? >>>>> And ALT could be a shortcut key that would temporary glue cam to the >>>>> view (Alt+MMB would rotate cam, CTRL+ALT+MMB would move camera forward >>>>> or backward and SHIFT+ALT+MMB would pan camera?) >>>>> >>>>> On 27 April 2011 07:36, Mats Holmberg <mats.holmb...@2me.fi> wrote: >>>>>> And if this would work for the camera, then it should also work for >>>>>> anything else (lamps mainly). The script didn't work for me on osx - the >>>>>> view is not locked to the camera view and trackballing around loses the >>>>>> camera lock alltogether =) >>>>>> >>>>>> Cheers, >>>>>> -mats >>>>>> >>>>>> On 27.4.2011, at 1.39, Daniel Salazar - 3Developer.com wrote: >>>>>> >>>>>>> @dfelinto(pto): nope, it would need to *stay* in camera view when >>>>>>> panning >>>>>>> and dollying around :) >>>>>>> >>>>>>> Daniel Salazar >>>>>>> 3Developer.com >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Tue, Apr 26, 2011 at 12:58 PM, Dalai Felinto <dfeli...@gmail.com> >>>>>>> wrote: >>>>>>>>> Below you can find some code for (...) Lock camera to view. >>>>>>>> Isn't this what Ctrl+Alt+Numpad0 do? (align camera to view -- which >>>>>>>> even takes care of non-perspective views) >>>>>>>> >>>>>>>> On my understanding what people are ranting is for the lack of options >>>>>>>> to move while "inside" the camera mode. >>>>>>>> >>>>>>>> -- >>>>>>>> Dalai >>>>>>>> >>>>>>>> 2011/4/26 bartius crouch <bartius.cro...@gmail.com>: >>>>>>>>>> Also a lock camera to view option would be great so we can just move >>>>>>>>>> the camera like we move any other viewport >>>>>>>>> >>>>>>>>> Like Campbell said, that isn't very hard to do in python. Below you >>>>>>>>> can find >>>>>>>>> some code for it. >>>>>>>>> Copy the text below into the text-editor, Run Script (alt+P), go to >>>>>>>>> 3d-view, >>>>>>>>> search (spacebar) for Lock camera to view. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> import bpy >>>>>>>>> import mathutils >>>>>>>>> >>>>>>>>> >>>>>>>>> class ModalOperator(bpy.types.Operator): >>>>>>>>> '''Move camera along with the viewport''' >>>>>>>>> bl_idname = "view3d.lock_camera" >>>>>>>>> bl_label = "Lock camera to view" >>>>>>>>> >>>>>>>>> @classmethod >>>>>>>>> def poll(cls, context): >>>>>>>>> camera = context.scene.camera >>>>>>>>> if not camera: >>>>>>>>> return(False) >>>>>>>>> return(camera.name in context.scene.objects) >>>>>>>>> >>>>>>>>> def modal(self, context, event): >>>>>>>>> camera = context.scene.camera >>>>>>>>> rv3d = context.space_data.region_3d >>>>>>>>> >>>>>>>>> # rotation + location >>>>>>>>> camera.matrix_world = rv3d.view_matrix.copy().inverted() >>>>>>>>> >>>>>>>>> # override location to take view_distance into account >>>>>>>>> rotation = rv3d.view_matrix.copy().to_3x3().inverted() >>>>>>>>> z_normal = mathutils.Vector([0.0, 0.0, 1.0]) * rotation >>>>>>>>> camera.location = rv3d.view_location + (rv3d.view_distance * >>>>>>>>> z_normal) >>>>>>>>> >>>>>>>>> # handle events >>>>>>>>> if event.type in ['LEFTMOUSE', 'NUMPAD_ENTER', 'RET']: >>>>>>>>> context.area.header_text_set() >>>>>>>>> return {'FINISHED'} >>>>>>>>> elif event.type == 'ESC': >>>>>>>>> camera.matrix_world = self.camera_matrix >>>>>>>>> context.area.header_text_set() >>>>>>>>> return {'CANCELLED'} >>>>>>>>> >>>>>>>>> return {'PASS_THROUGH'} >>>>>>>>> >>>>>>>>> def invoke(self, context, event): >>>>>>>>> context.window_manager.modal_handler_add(self) >>>>>>>>> self.camera_matrix = context.scene.camera.matrix_world.copy() >>>>>>>>> context.space_data.region_3d.view_perspective = 'PERSP' >>>>>>>>> context.area.header_text_set("ESC to cancel, ENTER or LMB to >>>>>>>>> confirm") >>>>>>>>> return {'RUNNING_MODAL'} >>>>>>>>> >>>>>>>>> >>>>>>>>> def register(): >>>>>>>>> bpy.utils.register_class(ModalOperator) >>>>>>>>> >>>>>>>>> >>>>>>>>> def unregister(): >>>>>>>>> bpy.utils.unregister_class(ModalOperator) >>>>>>>>> >>>>>>>>> >>>>>>>>> if __name__ == "__main__": >>>>>>>>> register() >>>>>>>> _______________________________________________ >>>>>>>> Bf-committers mailing list >>>>>>>> Bf-committers@blender.org >>>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> Bf-committers mailing list >>>>>>> Bf-committers@blender.org >>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>> >>>>>> _______________________________________________ >>>>>> Bf-committers mailing list >>>>>> Bf-committers@blender.org >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>> >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> Bf-committers@blender.org >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> >> >> -- >> - Campbell >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers