Hi! The addition of the "center of mass" option for object origins is really 
cool!

Now, there are many times in rigging when you need the center of the object to 
be at 0 0 0, specially for exporting meshes. So, in these cases, the "origin to 
center of mass" option would not be used.
Nevertheless, the center of mass options would be really usefull for placing 
objects such as bones...

So, I propose to add the center of mass option also in the Cursor snapping menu 
(shif+S). That would be "cursor to center of mass".

Cheers!
                                          
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