I did some experiments and it does seem to work quite well, whatever
method is used.  If nobody else wants to look at adding a "cursor to
center of mass" option for placing the 3D cursor then I'll do it.

On Mon, Nov 19, 2012 at 4:00 PM, Juan Pablo Bouza <jpbo...@hotmail.com> wrote:
>
> Hi! The addition of the "center of mass" option for object origins is really 
> cool!
>
> Now, there are many times in rigging when you need the center of the object 
> to be at 0 0 0, specially for exporting meshes. So, in these cases, the 
> "origin to center of mass" option would not be used.
> Nevertheless, the center of mass options would be really usefull for placing 
> objects such as bones...
>
> So, I propose to add the center of mass option also in the Cursor snapping 
> menu (shif+S). That would be "cursor to center of mass".
>
> Cheers!
>
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