It's based on face areas, so it could be interpreted as the center of mass of a hollow object.
Brecht. On Mon, Nov 19, 2012 at 11:37 PM, Jason Wilkins <jason.a.wilk...@gmail.com> wrote: > I did some experiments and it does seem to work quite well, whatever > method is used. If nobody else wants to look at adding a "cursor to > center of mass" option for placing the 3D cursor then I'll do it. > > On Mon, Nov 19, 2012 at 4:00 PM, Juan Pablo Bouza <jpbo...@hotmail.com> wrote: >> >> Hi! The addition of the "center of mass" option for object origins is really >> cool! >> >> Now, there are many times in rigging when you need the center of the object >> to be at 0 0 0, specially for exporting meshes. So, in these cases, the >> "origin to center of mass" option would not be used. >> Nevertheless, the center of mass options would be really usefull for placing >> objects such as bones... >> >> So, I propose to add the center of mass option also in the Cursor snapping >> menu (shif+S). That would be "cursor to center of mass". >> >> Cheers! >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers