It's based on face areas, so it could be interpreted as the center of
mass of a hollow object.

Brecht.

On Mon, Nov 19, 2012 at 11:37 PM, Jason Wilkins
<jason.a.wilk...@gmail.com> wrote:
> I did some experiments and it does seem to work quite well, whatever
> method is used.  If nobody else wants to look at adding a "cursor to
> center of mass" option for placing the 3D cursor then I'll do it.
>
> On Mon, Nov 19, 2012 at 4:00 PM, Juan Pablo Bouza <jpbo...@hotmail.com> wrote:
>>
>> Hi! The addition of the "center of mass" option for object origins is really 
>> cool!
>>
>> Now, there are many times in rigging when you need the center of the object 
>> to be at 0 0 0, specially for exporting meshes. So, in these cases, the 
>> "origin to center of mass" option would not be used.
>> Nevertheless, the center of mass options would be really usefull for placing 
>> objects such as bones...
>>
>> So, I propose to add the center of mass option also in the Cursor snapping 
>> menu (shif+S). That would be "cursor to center of mass".
>>
>> Cheers!
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to