I'll ask, since I hope it will save time instead of looking at the code. Is the "center of mass" option actually calculating a center of mass or is it calculating a centroid? A centroid would be equivalent to the center of mass of a set of equally massive points at the vertexes. A true center of mass would require some kind of tetrahedralization and integration over the interior mass of an object. That seems quite heavy duty so that is why I'm having doubts that this feature is named correctly.
On Mon, Nov 19, 2012 at 4:00 PM, Juan Pablo Bouza <jpbo...@hotmail.com> wrote: > > Hi! The addition of the "center of mass" option for object origins is really > cool! > > Now, there are many times in rigging when you need the center of the object > to be at 0 0 0, specially for exporting meshes. So, in these cases, the > "origin to center of mass" option would not be used. > Nevertheless, the center of mass options would be really usefull for placing > objects such as bones... > > So, I propose to add the center of mass option also in the Cursor snapping > menu (shif+S). That would be "cursor to center of mass". > > Cheers! > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers