So would you prefer that the statistic information panel is created in an Addon or is the preference to get it programmed in the main blender ?
About a statistic panel in the property editor: Would that get its own tab and icon on the property editor header ? Is it possible to add extra tabs (extra icons) to the Property editor from Python ? If that can be done, then the entire statistics panel could be created in python (and added as Addon). About the proposed display of the memory usage: Is there a reason for moving the Memory statistic to the left side of the statistic string ? -gaia- On 04.01.2013 13:36, Ton Roosendaal wrote: > Hi, > > Thanks, that's looking ok to me :) > > To the people who really like to improve our statistics; a very acceptable > way for Blender is to make a special statistics panel - either for the > Property sidebar in views (so it can do local stats), or for the property > editor itself. It can provide far more information than we do now, with > collapsable hierarchy even. > > Google a bit around to see how other programs do this too. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation t...@blender.org www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 4 Jan, 2013, at 1:37, Harley Acheson wrote: > >> Hello, >> >> Since the idea of having icons at that location won't fly, I decided to >> make a new patch that simply modifies the existing statistics string to >> incorporate the many lessons learned in this exercise, but without using >> icons. >> >> My goal was to make it simpler, more readable, add new features, but still >> keep the length within what we see now. The vertical bars are removed. I >> find that those compete with the information there and can quickly look >> like a number one. Using whitespace to separate the areas does not have >> the same effect. I also added a space after each colon because that helps >> the readability. It shows memory usage at all times, not just in object >> mode like now. >> >> Currently, while in Object mode the statistics are for the entire scene. So >> you know how many faces there are in total, but not how many are in each >> object. You can only get those by entering Edit mode. With this change you >> can see how many vertices/faces/tris comprise each object without entering >> edit mode. >> >> If the selected count is zero or equal to the total count then only the >> total is shown. So you don't see "0/213456" or "213456/213456". Face and >> triangle counts are shown when editing text objects, and you generally see >> the proper information in each mode. the count of of hidden objects is now >> shown. >> >> In order for this to all fit within the same space I combined the object >> count into one area with active object name. It also shows only total >> memory used (instead of current total minus memory mapped and then memory >> mapped in brackets). Memory doesn't have a "Mem:" label since it is fairly >> obvious what it is with "MB" behind the number. >> >> The following image compares the current behavior against what you see with >> the patch. Obviously I am hoping that you find the bottom of each pair more >> readable than each top one: >> >> http://projects.blender.org/tracker/download.php/9/127/33573/23396/StatisticsStringOnly.png >> >> >> The patch is here if you want to try it: >> http://projects.blender.org/tracker/download.php/9/127/33573/23397/StatisticsString.diff >> >> >> Cheers, Harley >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers