> Why is the Memory statistics so important that it has to come first in the row ?
It actually gets greater visual importance if put at the end. But I put in beside the version number because it is global like the version and never shows usage of a single object while editing. And having the string start with items that are always shown makes it change less often. I personally like that string ending with the active object name, and didn't like the multiple dashes used in your example. > I am also not sure about what the 2 memory values mean. I guess it is file size and internal memory usage ? Memory is currently shown as something like this "Mem:5.93M (0.11M)". In this example the total amount of memory in use is actually 6.04 Megabytes, with 0.11 Megabytes of that in a memory-mapped file which is part of your file system pretending to be RAM. I have found very few people who know what the two numbers mean, and almost none who recognize when the second is important. Which is why I would just show the total. Most users will understand why their system gets slow when the one number approaches the amount of their computer's free memory. > I made the Blender logo and the Version number more like one unit Currently the Blender logo item is defined in a python UI file, as an operator with icon and a blank label. Then the statistics string is shown after that, starting with the version number. So that funny gap can also be closed by just moving the version number out of the string and into the label of the python "wm.splash" operator. > I separated file size to show in the Header near the file name The file size isn't shown in the statistics string. Harley _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers