It shouldn't be a panel that generates stats on every redraw.

Campbell:

"Counting geometry on every redraw (from python), is just too slow and
will interfere with workflow on higher poly models.

Would suggest to have a tool that is more comprehensive and runs from
a menu/button rather then on every redraw.

This tool could show a popup reporting on the current mesh with
surface area, sorted by material - number of ngons, number of concave
ngons... number of manifold edges, free-standing verts, zero area
faces ... whatever.

Alternately - we could add tri/quad/ngons functionality into blender,
though the header is already quite crammed - just saying it could be
done in a way which isnt't performing slow."


Stats should be generated in a "lazy" manner, not sure how though. A 
button for a stats popup seems like a good option. But could also be a 
panel with a "Refresh" button...



Am 04.01.2013 13:36, schrieb Ton Roosendaal:
> Hi,
>
> Thanks, that's looking ok to me :)
>
> To the people who really like to improve our statistics; a very acceptable 
> way for Blender is to make a special statistics panel - either for the 
> Property sidebar in views (so it can do local stats), or for the property 
> editor itself. It can provide far more information than we do now, with 
> collapsable hierarchy even.
>
> Google a bit around to see how other programs do this too.
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 4 Jan, 2013, at 1:37, Harley Acheson wrote:
>
>> Hello,
>>
>> Since the idea of having icons at that location won't fly, I decided to
>> make a new patch that simply modifies the existing statistics string to
>> incorporate the many lessons learned in this exercise, but without using
>> icons.
>>
>> My goal was to make it simpler, more readable, add new features, but still
>> keep the length within what we see now. The vertical bars are removed. I
>> find that those compete with the information there and can quickly look
>> like a number one.  Using whitespace to separate the areas does not have
>> the same effect.  I also added a space after each colon because that helps
>> the readability. It shows memory usage at all times, not just in object
>> mode like now.
>>
>> Currently, while in Object mode the statistics are for the entire scene. So
>> you know how many faces there are in total, but not how many are in each
>> object. You can only get those by entering Edit mode.  With this change you
>> can see how many vertices/faces/tris comprise each object without entering
>> edit mode.
>>
>> If the selected count is zero or equal to the total count then only the
>> total is shown.  So you don't see "0/213456" or "213456/213456".  Face and
>> triangle counts are shown when editing text objects, and you generally see
>> the proper information in each mode. the count of of hidden objects is now
>> shown.
>>
>> In order for this to all fit within the same space I combined the object
>> count into one area with active object name.  It also shows only total
>> memory used (instead of current total minus memory mapped and then memory
>> mapped in brackets). Memory doesn't have a "Mem:" label since it is fairly
>> obvious what it is with "MB" behind the number.
>>
>> The following image compares the current behavior against what you see with
>> the patch. Obviously I am hoping that you find the bottom of each pair more
>> readable than each top one:
>>
>> http://projects.blender.org/tracker/download.php/9/127/33573/23396/StatisticsStringOnly.png
>>
>>
>> The patch is here if you want to try it:
>> http://projects.blender.org/tracker/download.php/9/127/33573/23397/StatisticsString.diff
>>
>>
>> Cheers, Harley
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