Why is the Memory statistics so important that it has to come first in the row ? I am also not sure about what the 2 memory values mean. I guess it is file size and internal memory usage ?
Based on that assumption, what about a small change like this: http://www.pasteall.org/pic/show.php?id=42972 - I made the Blender logo and the Version number more like one unit - I added some space between the statistics and the Blender version - I moved the Memory usage to the far right side of the statistic string - I separated file size to show in the Header near the file name btw: If a statistic-flyout will ever be considered as option, then the "open flyout" icon could be placed between the blender version and the statistic string. cheers, Gaia On 04.01.2013 01:37, Harley Acheson wrote: > Hello, > > Since the idea of having icons at that location won't fly, I decided to > make a new patch that simply modifies the existing statistics string to > incorporate the many lessons learned in this exercise, but without using > icons. > > My goal was to make it simpler, more readable, add new features, but still > keep the length within what we see now. The vertical bars are removed. I > find that those compete with the information there and can quickly look > like a number one. Using whitespace to separate the areas does not have > the same effect. I also added a space after each colon because that helps > the readability. It shows memory usage at all times, not just in object > mode like now. > > Currently, while in Object mode the statistics are for the entire scene. So > you know how many faces there are in total, but not how many are in each > object. You can only get those by entering Edit mode. With this change you > can see how many vertices/faces/tris comprise each object without entering > edit mode. > > If the selected count is zero or equal to the total count then only the > total is shown. So you don't see "0/213456" or "213456/213456". Face and > triangle counts are shown when editing text objects, and you generally see > the proper information in each mode. the count of of hidden objects is now > shown. > > In order for this to all fit within the same space I combined the object > count into one area with active object name. It also shows only total > memory used (instead of current total minus memory mapped and then memory > mapped in brackets). Memory doesn't have a "Mem:" label since it is fairly > obvious what it is with "MB" behind the number. > > The following image compares the current behavior against what you see with > the patch. Obviously I am hoping that you find the bottom of each pair more > readable than each top one: > > http://projects.blender.org/tracker/download.php/9/127/33573/23396/StatisticsStringOnly.png > > > The patch is here if you want to try it: > http://projects.blender.org/tracker/download.php/9/127/33573/23397/StatisticsString.diff > > > Cheers, Harley > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers